Series I Love – The Legend of Zelda


When I was younger, picking which games I wanted to play was simple. I was a pretty damn spoiled kid, so I usually saw something in the store and my mother bought it. While she objected to some things, she typically got me anything my heart desired.

Walking into our local Toys’R’Us one evening in 1998, I happened upon a flyer for an upcoming game called Zelda. My reading comprehension wasn’t as astute as now, so I didn’t even catch the subtitle underneath. To me, the golden sheen and shield crest were enough to hook my interest.

Over the next few months, I played my N64 as usual and kept my obsession with Goldeneye 007 going. At such a tender age, nearly any game would get its hooks into me and engulf my imagination. I kept thinking back to that sword and shield and wondering what dangers awaited me.

As the release date drew closer, Nintendo began their marketing campaign on TV and in movie theaters. I distinctly remember sitting in the theaters and seeing the “WHILST THOU SUCK?” advertisement. It put a fire in my eyes and made me determined to prove those ads wrong.

A night or two before the games release, I heard from a GameStop employee that the cartridge for Ocarina of Time was going to be gold. My little mind was blown. I couldn’t let this thing escape me. I needed to have this game in my collection. It felt like a rite of passage.


After getting home with the game, I couldn’t wait to play it. I nearly ripped the box apart with excitement, but I saved my enthusiasm for the journey. I didn’t want to sully the experience by destroying its case.

As soon as the first chords of the theme played, I was in love. The game felt legendary even without its namesake. For 10 year old me, this was the most important game of my life. It was almost as if I became an adult as I stepped in Link’s boots and set off to save the land of Hyrule.

I had never played anything like it at that point in my life. My childhood was full of video games, but the 90’s were dominated by platformers and beat-em-ups. Fighting games were a big deal after Street Fighter, but not many besides that and Mortal Kombat stuck around.

Something like Zelda encompassed all of the exploration I loved from Mario with puzzle solving and dungeon diving. It was literally being placed into darkness with some tools and being told to figure it out. You had no guide and your worth was measured in accomplishing the mind benders in front of you.

I don’t remember how long it took my younger self to finish the N64 classic; I do know that I nearly missed the bus ride to school one morning since I was nearing the end and refused to skip the cutscene. My mother also nearly fell asleep listening to Zelda’s lullaby after a long night at work.

That same year, Nintendo had a double whammy for young me. A colorized version of the first portable Zelda title, Link’s Awakening, was released for the Gameboy Color. I always brought the device with me to school for recess and the bus rides, so clearly I had to have this other Zelda title.


When I’d leave home for the bus stop, I’d pack Link’s Awakening with me. From one to the other, my adventures with Link never ended. I’d sketch doodles of Link tackling foes, exploring ruins and finding treasure. I would fantasize about being in those dank caverns and surmounting the colossal beasts.

Since those games, The Legend of Zelda has become my favorite series. I’ve beaten each game in the series more than once (save for a couple of them) and I even get excited hearing about re-releases of past games. It’s strange to be excited for an HD version of a game you’ve finished 3 times and still own.

Even the dreaded Zelda 2 I’ve managed to complete twice. When playing it, I find the game amazing. For that matter, during any of the Zelda games, I’m awestruck. How Nintendo manages to craft such a varied world with intricate puzzles and hidden treasures is just awesome to me.

The mixture of thought provoking puzzle design and grandiose combat scenarios with a classic tale of good versus evil just keeps me coming back. I dig all of the variations the series has seen. Wind Waker is my favorite and I love bringing a friend along in Four Swords Adventures. The more recent Triforce Heroes is a solid co-op puzzle game and Skyward Sword made me a believer of motion controls.

Honestly, there isn’t a title in the series I truly dislike. I may complain about the issues that Twilight Princess has wit pacing or how superfluous most of Skyward Sword is, but I can’t get enough of those worlds. They are filled to the brim with interesting content.


More importantly, they make me feel like my actions matter. I know that gaming has always placed your character as a hero, but those exploits weren’t as personal until The Legend of Zelda came along. With Zelda 2, Link was now directly helping people with their requests.

Running menial tasks shouldn’t be that gratifying, but I’ve always been drawn to the side quests in Zelda. Fishing for hours to get a stupid scale or holding onto a chicken and floating down to Earth is utterly captivating to me. That each activity rewards the player with something useful also makes those tasks feel less tedious.

I also just plain love exploring. Hyrule has had such a rich landscape, but even the extra worlds of Termina and Koholint are filled with nooks and crannies to delve into. As much as I may associate puzzles with Zelda, spelunking is a big part of the formula.

I’m not opposed to change and I do wish that some of the tropes would be put to rest, but I’m always eager and ready for a new Zelda title. Each one is like stepping into an actual legend. That I get to be the hero who overcomes adverse odds is just icing on the cake.


Here’s to the future of Zelda.


Link Play

People love to claim that the Legend of Zelda series is basically the same game over and over again. While this is failing to take into account all of the handheld titles, even the main console entries have enough differences to differentiate themselves.

Still, Nintendo must have really taken that criticism to heart as the Legend of Zelda: Triforce Heroes is completely different from the classic Zelda mold. The game is more akin to Four Swords and not it’s Gamecube sequel.

While I enjoyed the game, I think it was mostly due to me being a die-hard Zelda fan. The singleplayer mode is hot trash and the weird requirement of three players kind of ruins local multiplayer with just a single buddy. Download Play is very generous, so at least you don’t have to have friends with copies of the game.

I can’t quite put my finger on why I may consider this the weakest Zelda game in the series. That isn’t to say anything is particularly bad about it, save for it’s netcode; I’m mostly just saying that nothing is quite original about it.

Since the game bears a huge resemblance to Four Swords, it’s easy to compare the two games. For starters, you progress through areas that are basically small rooms. There isn’t an overworld or any kind of dungeon exploration; you are placed in an area with some items and small puzzles.


Successfully completing the puzzle gets you to the next room and so on until a boss fight. It is fun, but it becomes pretty routine in a very short time. There are stylish touches like some graphical effects, 3D and great music, but without the costume changing mechanic, the game would be a bit dull.

Costumes are what define this Zelda experience. Changing to and fro makes for some great times. Having Link cross dress or putting on a replica of Marth’s outfit is well and good, but unlocking some of the more badass costumes (like Sword Master or Fierce Deity) can make replays and challenges trivial.

Four Swords was incredibly rudimentary in design. While having three friends help you through puzzles was a blast, all of it’s dungeons are randomly generated. At some point, you begin to see repeat room designs and immediately know the solution. I guess that takes awhile, but it also leads to a game that has no distinct or memorable moments.

That game got it’s fun out of being novel. The DSi re-release added some much needed content to spruce up the endgame, but it’s original state is a bit of a throwaway gimmick. Can Zelda multiplayer work? Four Swords said yes.

The sequel, Four Swords Adventures really went to town with the whole concept. You were required to have Gameboy Advance link cables for multiplayer, but each person could be exploring a small room on their own. Main puzzles had players taking divergent paths to find items and culminate in some grand solution.

Or a daring escape!

Everyone emerged from their GBAs and provided the steps necessary; Triforce Heroes doesn’t really have that. I can accept the lack of 4 players, but often times you can beat an entire room by yourself. It makes the concept of multiplayer feel like it was forced upon a different execution of the Zelda formula.

While online play should make up for lacking friends or having differing schedules, Triforce Heroes has some really unstable netcode. Seemingly perfect games can end suddenly for no reason and most people have no idea how to setup a WiFi connection; I’ve had lag so bad that my sword wouldn’t swing for 5 seconds after pressing the attack button.

At least with Four Swords and Four Swords Adventures, you had to be in the same room. It might have limited the chances most people had to play the game (not to mention the outlandish price required for such a feat), but the game worked at all times. Triforce Heroes sometimes fails at multiplayer while simultaneously failing at singleplayer.

The original Four Swords never even had a singleplayer component, but Four Swords Adventures allowed players to summon the extra Link’s in different formations. That kind of gameplay feels akin to some classic Bioware RPGs like Icewind Dale or Baldur’s Gate. Why the same type of mechanic wasn’t utilized in Triforce Heroes is beyond my comprehension.

Singleplayer has you tapping the bottom screen to switch between dopples of yourself. It makes for tedious progression; every time you get somewhere with one Link, you need to completely stop and redo it for another. The totem mechanic almost seems to come from frustration in solo play rather than any genuine multiplayer advantage.

There is also a rather limited method of communication for online play. You get emoticons that you can press which are supposed to tell other players what to do. They rarely work. There are no icons for “Do not use item” or “Stop”. You just have a generic “NO!!!” to warn players of anything wrong.

Where is the “Stop Dying” button?!

Trying to specify what needs to be done in a given situation to a totally clueless player is an exercise in frustration. You wouldn’t even believe how many times I ended up yelling at my 3DS when a solution came to me in seconds. To watch others shrug and bumble around like a doofus is maddening.

When everything does click into place, Triforce Heroes is fast and fun. I like that there is actual puzzle solving instead of just murdering enemies like in Four Swords. This feels like a compromise between the two previous multiplayer Zelda titles. It also has a vibe similar to Skyward Sword’s upgrades.

I also can’t stay mad at a Zelda game that calls back to the 2D gameplay from yesteryear. People love to worry about how Nintendo has basically forgotten “classic” Zelda, but they still make these games for us to enjoy. They never buried that tried and true game system.

If anything, I think Triforce Heroes has shown me that I just prefer to take my Zelda alone. To me (and a lot of people), Zelda has been about exploring a new world and conquering it’s many dungeons. It’s been about guiding Link through treacherous paths and perilous situations.

Traveling “literally” anywhere.

Sure, sharing that fun is great, but the real joy comes from figuring out a solution and putting it into action. Without the ability to verbalize that to a friend (or get them to read your mind), the game becomes an exercise in patience and insanity.

Having like minded players makes all the difference. With friends who actually understand Zelda (or being in the same room), you can accomplish what is being thrown at you. Local multiplayer saves the day yet again.

All in all, Triforce Heroes isn’t bad. I rather enjoy it. I just don’t know if I’d ever see myself playing through it again.Four Swords exists mostly as a way to kill time on long flights and Four Swords Adventures is an epic journey with friends.

Triforce Heroes kind of feels like a short trip to an amusement park. It’s fun while it lasts, but you really want to get home after you’ve had your fun. It also sucks to have to deal with people who lack common sense.

On Nintendo and “Artificial Scarcity”

When the Nintendo Wii launched in 2006, you were lucky if you got one. The system was one of the fastest selling consoles, at the time, and ended up being the biggest success Nintendo has had with a home console. For years after release, the Wii was barely seen at stores.

Many a parent confronted this situation in 2006.

Flash forward to the present and we’re seeing a similar pattern. Amiibos are scarce and the “New” 3DS is basically a myth to most people. Along with that, Nintendo has produced a scant few copies of their “limited edition” releases that have enraged fans who were unable to be at a computer when they were announced.

While I love Nintendo, I honestly cannot defend these types of situations. The fact that small plastic figures are selling on eBay for close to $100 is just ludicrous. Nintendo is sitting on a literal gold mine (as shown by the sales numbers) and is, essentially, throwing away the chance for extra profit.

This seems to be a trend with the company. Certain items are available for a short time and then vanish. Four Swords for the DSi was given away in a free promotion and then left the DSi Shop (it did resurface for four days, but it happened three years later).

There are even special events that Nintendo runs for PokeMon that end up with impossible to catch creatures being absent from the digital worlds. Unless you were lucky enough to know to visit the Tokyo PokeMon center (or if you were even alive), you basically  missed out on Celebi and Arceus.

Nintendo of America seems to be the worst of the bunch. With both Mario Kart 8 and Hyrule Warriors, the only collector’s editions in the entire United States were at Nintendo World in New York City. While I was able to get the Mario Kart 8 bundle, I missed out completely on Hyrule Warriors.

Stupid Sigy; This doesn’t actually exist.

I got to New York City at 7 am. The store opens at 8 am. My friend and I waited for an entire hour in line, only to find out at precisely 8 that they had sold out around 4 am. Why this information wasn’t posted on Twitter or Facebook or even mentioned to people lining up is beyond me.

What else really stings is that Nintendo reportedly only made around 300-500 copies of the collector’s edition. I suppose if I really want it, I could shell out the $1,400 that the item typically runs on eBay, but now we’re talking stupidity.

Factor in another Wii U title, Smash Bros, and you’ll be surprised to know that the Gamecube controller adapter (which only works with Smash, mind you) is virtually impossible to find. You can get plenty of the newer Gamecube controllers, but good luck using them with anything Smash Bros 4 related.

This brings me to the current Majora’s Mask situation. With the re-release of the game on 3DS, Nintendo issued a collector’s edition (thankfully away from their one US based store) and a limited “New” 3DS. Do you think anyone who has a day job was able to get these?

I somehow got my hands on the console. In a fervor with me in the bathroom, I ended up rushing through my “business” and jumping on my computer in seconds. While I think it was insane what I did, the fact that Nintendo is playing these kinds of games with retailers is just beyond unreasonable.

This is the only Triforce I need!

Nintendo, listen to me: You have products that people want. Fans of your games and creations are willing to pay good money to get “special” editions and collectibles. Instead of allowing scalpers to make a killing, why not release a higher quantity that matches demand?

Better yet, why not announce what your future plans are? Instead of saying things are going well on the sales front, how about you give your consumers a concrete idea for finding these supposed rare items. Don’t give us an excuse based on trade limitations.

While I can’t get behind Nintendo’s artificial scarcity, I will at least say that each item is pretty special. Maybe it is because of how exceptionally rare these items are, but I cherish my “New” 3DS and am proud to say that I was able to get that stupid blue shell from Mario Kart 8. I just wish a few more people had the chance to do so.

You’ve got nothing on a double Link assault!


Resolutions – Broadening My Horizons

I can’t begin to tell you how many games I finished this year. Yakuza 3, Demon’s Souls, the entire Zelda series; this year has been one of the most productive for me in terms of finishing virtual tasks. As I’m literally a few hours away from completing Unreal 2, I believe I’ll end 2011 with a grand total of 65 games finished.

Yet, there are things I didn’t do this year; I didn’t play a single JRPG, Racing game or Sports title. I’ve also neglected my own social life. If there is any resolution I plan to make for next year, it will be to broaden my horizons.

This past week was a very pleasant one for me. At long last, I was able to meet fellow blogger VenusInFurs. We walked around the Union Square area of New York and had a wonderful afternoon getting to know each other better. We talked about whatever came to mind and nearly froze to death from the colossal winds.

That kind of thing is what I need to do more of next year. I don’t necessarily mean meeting other DToid members, but I do need to focus more on expanding myself to other people. I’ve only recently begun friendships at work, so why not take the extra step?

My trips to bars have even been a bit more fruitful recently. I was hanging out with my DJ friend and some girl walked up to me and told me her friend thought I was cute. Well, I strolled right on over and spoke to her. I even got her number (regardless of how that later failed). That’s something.

Gaming wise, I think I’ll finally tackle Command & Conquer 3 next year. A game I had wanted when I was in college (in 2007), I bought it on a Steam sale and have neglected playing it. As a matter of fact, I haven’t even touched Shogun 2: Total War either.

In an effort to bond with some of my fellow co-workers, I may also buy my first Madden game in 12 years. I know nothing of sports, but NBA Jam is just too awesome, so maybe I can dig the NFL.


One thing I neglected this year was my love of cinema. I’ve always had a penchant for films, but I only managed to catch about four movies. Three of them I didn’t even care for, but I’ll happily say “Winnie The Pooh” was the best thing I saw this year; hands down.

Since everyone talks about the mega blockbusters and mainstream cinema, maybe I’ll just force myself to go. I have no problem plowing through games I dislike, so cinema should be a lot easier to digest. At least I could converse a bit more with others.

I loved that I saw a bunch of concerts this year and they weren’t all in the same genre. I didn’t think I’d ever get to see “The Big 4,” but that is now something I can check off my bucket list. I also caught Mastodon and Deadmau5, so I think for next year, I’ll focus more on classic rock and indie/local bands.

Regardless of what I do, though, I know that next year is going to be about exploring areas I haven’t dared before. I can’t promise that I’ll kiss someone, but I have a good feeling. If anything, I have enough cash saved now that I can buy a girl a drink and not regret it.

I also plan on finishing the test for my motorcycle license. I’ve come so far and the damn DMV is not going to stop me (regardless of how asinine their tests and policies are). I can finally bust out my Chuck Greene jacket and feel bad ass.

Maybe I’ll get the paddle going, too…

So look out 2012! If everything goes well, I’m going to kick your ass thoroughly! Don’t come crying to me, either! I’ll be too happy to notice your sadness.