First Impressions – Beatles: Rock Band

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The Beatles can easily be called one of the greatest bands in history. There is no questioning their impact on the music industry and their quality as a group. But will you be able to say the same thing about the newest Rock Band title, Beatles: Rock Band? Well, let’s take a first look.

The first screen the game gives you is a calibration screen. While my friends and I were using a CRT monitor (therefore no lag), the calibration seems to be equal to the system used in Rock Band 2. I can’t image that anything is terribly off with the system, but it’s nothing new and will probably still cause headaches.

On to the actual gameplay side of the equation. Unwilling to try any of the vocal harmonies out (and down about 2 mics anyway), we decided to keep it straight instrument play. We booted up the game to a screen that allows you to sign in 4 gamer profiles (one for each instrument) and pick a save file for your story progress. This was nifty as 1 person may be complete, yet the second player may still need something extra.

After selecting your save file, the game goes to a screen which has each instrument press a button to enter the game. This system is a little strange as to drop out an instrument requires you to go back to the main menu, which is 2 screens past the actual menu for selecting “Story Mode” or “Challenge.” Still, it’s not that awkward and you eventually get used to it.

Once at the games “real” menu, you can pick “Story” or “Challenge.” While my friends and I thought challenge would be similar to what Guitar Hero 5 had done (with cool little requirements), all the challenges consist of is playing the setlist back to back in the different venues. Anything consisting of “Play X Song hammering on notes” is relegated to the achievements, meaning most people will probably never figure them out.

So even though challenge mode is rather worthless, Story is a bit different. Trying to paint the timeline of the Beatles would be a hard task, but Harmonix seems to have gotten most of their story out there (excluding all the drugs and naked bed displays in Amsterdam). Before you can even pick a song in each setlist, you are treated to an animated movie that mostly just uses visuals and a song to paint the story. It really makes no sense, but you can easily skip them by pressing start.

When you finally do get to start playing a song, you come to one simple realization; this is just another damn rhythm game. While Guitar Hero 5 is certainly the same thing as previous entries, it tried to give you something new with the career mode or party play. Beatles: Rock Band takes the easy way out and just repackages Rock Band with flashy colors and different songs.

To its credit, the selection of songs is stellar. But, if you dislike the Beatles, this game is 100% worthless to you. While I can’t say that making a band related game focus on just the band is a bad thing, it does alienate people from wanting to pick this up if they have no interest in The Beatles.

Well, that aside, I love the Beatles, so I enjoyed what was offered. While I wished for more (there is no reason why 80 songs could not have been offered), Harmonix promises to have full albums available for download soon. This is a feature that both Guitar Hero Aerosmith and Metallica lack (albeit Metallica does have 1 album). This could keep you playing the game for a long time if you really have a hankering for Rock Band and The Beatles.

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While it may look amazing here, imagine this on a blurry, fuzzy, SDTV.

The visuals are pretty ridiculous, but we played on a standard def television. In SD, the graphics are too bright, vibrant and distracting. When activating star power in SD, you suddenly lose track of where Yellow or Orange are coming from. Not only that, but any sustained notes (ones you hold) are too soft to be seen, so you kind of just let go and lose out on points.

Even with losing those points, you will easily be able to 5 star everything in this game if you are an expert Rock Band player. Even with my love for The Beatles, I could not help but feel a little cheated by the lack of difficulty. I may have failed 1 song on drums (one of the earlier, more hard rock songs), but even so it only took me another try to pass it. Even the songs that say “Full Difficulty” for Guitar/Bass/Drums are really just like a tier 5 song in regular Rock Band.

So without any kind of challenge other than achievements/trophies, Beatles: Rock Band is entirely for collector’s or people who are just hooked on the rhythm game craze. I hate to say this, too, but Guitar Hero 5 wins in my book. At least you can get some cool competitive modes or challenges to spice up the gameplay. With Beatles: Rock Band, you either play the songs or don’t. It’s really kind of sad.

I may have to sample the vocal harmonies before I can really give a final verdict on this (and I should probably try out some of the achievements as a few looked insanely hard), but I really don’t think this is worth a buy to the casual fan of Rock Band or even someone who has a waning interest in the genre. Skip this.

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First Impressions – Guitar Hero 5

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With every month, Activision seems to be releasing a new Guitar Hero game. In rolls September and Activision has put out the next numbered sequel in their series, Guitar Hero 5. Today I’ll be giving my first impressions of the game and giving g1’s some advice as to whether they think their dollars are best spent on this new title.

Starting off, Guitar Hero 5 has heavily touted a new “Party Mode” all over the internet. This mode supposedly allowed you to use 4 instruments of the same or differing types to play all at once and even change difficulty on the fly and drop out whenever. The mode works just like that, even if it is a little misleading.

See, instead of having an option in the main menu that says “Party,” Activision put a button on the bottom of the screen that says it. So for the first 5 minutes, my friends and I were looking around for this fabled party mode. Once we figured it out, a song almost immediately launched and we found ourselves confused again.

The game gives absolutely no instructions on how to use the actual mode, so we scanned the bottom and top of the screen to figure out just exactly what was going on. We saw a yellow button for joining, so we were able to get 3 guitars going in seconds. The game automatically scrolled the screens and kept the song moving without any hindrance in framerate or even button presses.

Choosing a setlist requires one person to press start and pick “New Playlist.” You also press start to change your difficulty or instrument from Guitar/Bass (since you can’t switch from Drums to Guitar without first unplugging your controller). The menu also lets you drop out, or you can just walk away and let the game do it for you. Once you figure this all out, Party Mode is exactly what Activision said it would be. It works flawlessly and songs load at the end of the previous one, so you never have to wait around with pesky load screens. Once your list finishes, another random song starts and you can just keep playing or quit.

So as flawless as that mode is, the new career mode is definitely something special. While it may not be completely different (i.e. it’s the same thing) from Rock Band 2’s “Challenges,” having some kind of requirement to meet during a song is definitely a fun way to pass time. The only downside to this mode is that you cannot use 4 of the same instrument like in party mode.

Some of the challenges actually require a full band. Things range from “Complete a Song with X Score” to “Have Bass/Guitar perform X Hammer-On’s and Pull-off’s in X Song.” The challenges are definitely well thought out and help provide challenge to expert Guitar Hero players.

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Along with revamping the career mode comes some new character options. While I didn’t tinker with the creation tool, Guitar Hero 5 allows you to use your avatar (on 360 only) as a character. It definitely looks funky with how realistic the graphics are trying to be, but it’s also pretty funny to see your midget of a person strut around on stage.

As for the game’s actual setlist, there are definitely some amazing songs, but most of the list fails. There is a lot of modern and emo music, so if you are not into that, just skip this game. You can import songs from World Tour, but for some reason you are only allowed 35 of them. Your DLC from World Tour will work, but you just need to download a free update, which isn’t bad. That 35 song thing really kills any interest you may have in wanting to import, though.

There really aren’t any new features other than a “Band Moment” mode, but that simply works like Rock Band’s “Band Multiplier.” It works like flames over notes and just ups your points if you hit them. It’s nothing fancy, but it certainly helps in scoring well over 1 million points on some stupidly short songs.

In the end, my first impression of Guitar Hero 5 was generally positive. I may not particularly enjoy the graphics or really find anything innovative with the game, but the revamped career and the ability to play with 4 of your favorite instrument make the game more accessible. And hell, if you suck at drums, now you can just forget them entirely.

I’d say to give this game a shot if you are still interested in rhythm games or are a newbie to the whole fad. If you really have given up hope, this probably will not change your mind, but it never hurts to try.