The Beatles can easily be called one of the greatest bands in history. There is no questioning their impact on the music industry and their quality as a group. But will you be able to say the same thing about the newest Rock Band title, Beatles: Rock Band? Well, let’s take a first look.
The first screen the game gives you is a calibration screen. While my friends and I were using a CRT monitor (therefore no lag), the calibration seems to be equal to the system used in Rock Band 2. I can’t image that anything is terribly off with the system, but it’s nothing new and will probably still cause headaches.
On to the actual gameplay side of the equation. Unwilling to try any of the vocal harmonies out (and down about 2 mics anyway), we decided to keep it straight instrument play. We booted up the game to a screen that allows you to sign in 4 gamer profiles (one for each instrument) and pick a save file for your story progress. This was nifty as 1 person may be complete, yet the second player may still need something extra.
After selecting your save file, the game goes to a screen which has each instrument press a button to enter the game. This system is a little strange as to drop out an instrument requires you to go back to the main menu, which is 2 screens past the actual menu for selecting “Story Mode” or “Challenge.” Still, it’s not that awkward and you eventually get used to it.
Once at the games “real” menu, you can pick “Story” or “Challenge.” While my friends and I thought challenge would be similar to what Guitar Hero 5 had done (with cool little requirements), all the challenges consist of is playing the setlist back to back in the different venues. Anything consisting of “Play X Song hammering on notes” is relegated to the achievements, meaning most people will probably never figure them out.
So even though challenge mode is rather worthless, Story is a bit different. Trying to paint the timeline of the Beatles would be a hard task, but Harmonix seems to have gotten most of their story out there (excluding all the drugs and naked bed displays in Amsterdam). Before you can even pick a song in each setlist, you are treated to an animated movie that mostly just uses visuals and a song to paint the story. It really makes no sense, but you can easily skip them by pressing start.
When you finally do get to start playing a song, you come to one simple realization; this is just another damn rhythm game. While Guitar Hero 5 is certainly the same thing as previous entries, it tried to give you something new with the career mode or party play. Beatles: Rock Band takes the easy way out and just repackages Rock Band with flashy colors and different songs.
To its credit, the selection of songs is stellar. But, if you dislike the Beatles, this game is 100% worthless to you. While I can’t say that making a band related game focus on just the band is a bad thing, it does alienate people from wanting to pick this up if they have no interest in The Beatles.
Well, that aside, I love the Beatles, so I enjoyed what was offered. While I wished for more (there is no reason why 80 songs could not have been offered), Harmonix promises to have full albums available for download soon. This is a feature that both Guitar Hero Aerosmith and Metallica lack (albeit Metallica does have 1 album). This could keep you playing the game for a long time if you really have a hankering for Rock Band and The Beatles.
The visuals are pretty ridiculous, but we played on a standard def television. In SD, the graphics are too bright, vibrant and distracting. When activating star power in SD, you suddenly lose track of where Yellow or Orange are coming from. Not only that, but any sustained notes (ones you hold) are too soft to be seen, so you kind of just let go and lose out on points.
Even with losing those points, you will easily be able to 5 star everything in this game if you are an expert Rock Band player. Even with my love for The Beatles, I could not help but feel a little cheated by the lack of difficulty. I may have failed 1 song on drums (one of the earlier, more hard rock songs), but even so it only took me another try to pass it. Even the songs that say “Full Difficulty” for Guitar/Bass/Drums are really just like a tier 5 song in regular Rock Band.
So without any kind of challenge other than achievements/trophies, Beatles: Rock Band is entirely for collector’s or people who are just hooked on the rhythm game craze. I hate to say this, too, but Guitar Hero 5 wins in my book. At least you can get some cool competitive modes or challenges to spice up the gameplay. With Beatles: Rock Band, you either play the songs or don’t. It’s really kind of sad.
I may have to sample the vocal harmonies before I can really give a final verdict on this (and I should probably try out some of the achievements as a few looked insanely hard), but I really don’t think this is worth a buy to the casual fan of Rock Band or even someone who has a waning interest in the genre. Skip this.