Re-Release: Definitive Edition

rrde_0001

This isn’t a blog about the influx of re-releases we’ve been seeing this generation. This isn’t even a blog about how I dislike GOTY/Definitive releases of games that I spent too much money on. No, I’m more concerned with the titles that publishers see fit to attach to their games.

In what world is Tomb Raider on PS4 or Xbox One the “definitive” release of the game? Does it have support for 4k resolutions? Can I use my mind to control everything? Does it include everything the sequel did better?

This kind of problem is something I noticed at the beginning of the current gaming generation. Nintendo stated that the philosophy for the Wii U was centered around the individual. That is what gave the moniker of “U” to the console, as in “you”.

At the same time, Microsoft dubbed their next console the Xbox One. Since it was going to be the sole box underneath your television (or at least the main attraction), they named the console after being a one stop destination for entertainment.

While that’s all fine and dandy, what does it tell consumers? When you use ridiculous superlatives or descriptors for your products, it confuses people. Xbox One sounds like someone referring to the OG Xbox. “Definitive” Edition implies that there will not be another release of the game or that it cannot become better.

As I stated above, you can do better. You can always do better. It’s the reason why a film like Blade Runner has 5 different versions; Ridley Scott wasn’t satisfied with the end result until nearly 30 years later (granted the studio kind of fucked his movie, initially).

rrde_0002

Stop fucking with my movie!

As stupid as it may be to re-release a game with little to no extras, at least Nintendo hasn’t tried to disguise the fact. Both of their HD Zelda ports have simply been named “HD Edition”. That isn’t even entirely true, as facets of the game have been tweaked for better playability.

Still, one can know exactly what they are getting with that. If you don’t care to have an HD version of a game you enjoy, then you don’t need to get it. You won’t feel cheated out of missing something or sad that you spent money on downloadable content that is now included with the base game.

Sleeping Dogs happens to be the worst of them. Not only is the original PC version better looking, but the original console releases were pretty bad. They certainly ran decently enough, but they looked awful. Textures were flat, load times were horrendous and the game felt too slow.

Now there is a “Definitive Edition” for PS4 and Xbox One and it feels much closer to the PC original. This just sucks for console gamers who spent $60 for the base (unacceptable) game and $30 for the (completely useless) season pass. Why not just delay the game for another year to launch on next-gen consoles?

Capcom seems to be going with a more archival approach, but how many times can someone willfully buy Resident Evil 4? Not only did you just come out with an HD version of it, but there is literally nothing you can add over the final PC release.

For that matter, next-gen consoles cannot output at 4k resolution, so when are we going to get 4k remasters of these games? Are those going to be “Ultra HD Remasters”? Will there be any sense in selling the same product across multiple generations?

rrde_0003

Leon looks so much better!………………..

Not to come off as a PC Elitist, but that format never had a problem with re-releases or “enhanced” versions. Games on PC were essentially required to support multiple resolutions and eventually came with HD support out of the box.

1600×1200 might not sound like an HD resolution, but it actually has more pixels than 720p (and, vertically, 1080p). The picture format may be relegated to 4:3 (or a square), but it produces a crisp, clear picture that consoles still struggle with rendering.

Consoles will always be locked to the hardware they were created with. That may allow a developer to push their technology to the max, but it clearly doesn’t produce an end result that is “definitive”. A newer console will be able to run that same game with better clarity.

On PC, you never have to rebuy an older game just to experience it with smoother gameplay (there are some exceptions). Just upgrading your hardware a little tends to increase fluidity in controller response. It goes a long way to making less graphically demanding games feel beautiful.

Yet consoles are stuck with their fixed hardware and games that end up falling short of the mark. Then the next generation begins and we’re saddled with an “Ultimate Edition” or “Remaster”, etc. It’s pointless; just stop calling your games that.

Mojang has it best with Minecraft. This is the PS4 Edition. This is the Xbox 360 Edition. You aren’t getting more or less stuff (disregarding the console exclusive packs), you’re just getting it for your platform of choice. It’s title is clear, concise and free of bullshit lies.

rrde_0004

No shit here.

So developers, just stop lying to us. I don’t care if you’re compiling all your DLC into a new package. I don’t give a shit if this is a “better” version of a previously released game. Just stop claiming it’s “definitive”; we all know that is horse shit.

It’s a Fashion Statement!

For all the progress gaming has made in becoming more open to different demographics, the industry still has a silly trend of objectifying female characters. Be it from skimpy outfits, games made purely to sell off sex appeal or women being treated as literal rewards, it’s safe to say we have a long way to go before being accepting of the opposite gender.

While I understand that, in real life, some women enjoy the attention that their bodies grant them, a lot of women don’t derive that same feeling. For some, they wish that their thoughts and personalities would be the attention grabbers instead of their “assets.”

When it was recently revealed that Nintendo had “censored” costumes in the recently released Fatal Frame: Maiden of Black Water and the upcoming Xenoblade Chronicles X,, people were upset. How could Nintendo of America be so ignorant of artistic intent? Why don’t they just let us Westerners have the same content?

While I get that choice is a big part of freedom and freedom is important in fostering creativity, I just don’t see the purpose of the original “uncensored” costumes. For starters, why would you ever wear skimpy clothes into battle? Second, why do the women look like whores when the men look like they are doing a load of laundry?

There isn’t the same kind of representation going on between the two genders. This may come down to me being heterosexual, but I don’t see any of the male costumes inXenoblade Chronicles X as being particularly sexual. The female ones, on the other hand, make the characters look like high class hookers.

The changes in Fatal Frame make more sense as the replacement costumes actually represent some of Nintendo’s franchises. The original costumes are wildly out of place in a horror game, but being able to play a game on a Nintendo console as a Nintendo character fits pretty well. Samus even explores areas similar in tone to Fatal Frame, so that is a double win.

It just plain makes more sense.

The biggest thing we need to look at is whether or not this constitutes censoring. If the developers of the original content have no problem with the change, then no one else should be complaining. I’m fairly certain that Nintendo of America is checking with the respective developers before giving the okay to dramatic changes, but I could be wrong.

There is also the discussion of what is being changed. Having a 13 year old parading around in a thong and bra is a bit strange, regardless of what culture you exist in. Even in Japan, which everyone mistakenly believes is pro-sex, that kind of imagery is looked down on.

There exists a sub-culture of people in Japan called otakus. I don’t believe I need to explain what that is to anyone on this site, but regular citizens don’t accept otakus. They are seen as socially awkward, gross and repulsive. A lot of “artists” manufacture content to manipulate these otakus.

It’s similar to the English term, “trainspotting.” It also blends with “hikikomori,” which is a Japanese term for a social recluse. These people retreat from society for an extended period of time, often living with their parents and taking an extreme obsession with a hobby. That hobby usually ends up being anime and gaming.

Why go outside when my life is all in this room?

The types of costumes that are being “censored” are targeted at these people. It’s preying on the weak to make a quick buck. It’s pretty despicable, if you ask me. It also doesn’t have anything to do with creative freedom or expression.

Another reason for such sexualized costumes deals with Japan’s birth rate. For years now, Japanese citizens have been shunning marriage and dating. Their lifestyles place perfection and job performance above all else. Not being affluent and not attaining the best possible life earn you disappointment and condemnation from your elders.

Japanese citizens don’t have time for silly concepts like marriage and children. As such, the birth rate has been falling. Just last year, the mortality rate in Japan surpassed the birth rate. If the trend continues, the Japanese will become a nation of only adults.

Anime artists and game developers include hypersexualized content to spur arousal in their consumers. While it may inadvertently reinforce negative stereotypes of body image, it’s being done in the hope of boosting birth rates. I’m pretty sure most nations don’t look forward to the day of their extinction.

That’s what we’ll call it!

So the debate about this censorship isn’t black and white. I feel strongly that such costumes should be removed from games like Xenoblade Chronicles X as they serve no narrative intent. If it were Xenoblade Swimsuit Chronicles X(XX), then we’d have a different story.

The same goes for Fatal Frame; those costumes have no purpose being in a horror game. When you go to investigate a scary mansion in the cold wilderness, you tend to dress in layers. I would imagine donning a bikini and frilly skirt wouldn’t retain heat.

Is there ever going to be a correct answer to this question? Not really. Many people hold different values on what constitutes negative or damaging imagery versus playful extras, but we need to get our facts straight. Japan isn’t a sex loving, orgy induced frenzy of a nation.

There is also some reason behind a lot of the content in anime and gaming. Along with that, the hobbies that a lot of us love aren’t necessarily seen in a positive light by a majority of the Japanese.

Whether or not you agree with me in my thought that the removal of these costumes is good, you shouldn’t walk into a discussion without knowing all the details. It’s time to stop spreading false information and getting down to the real core of this topic.

Too Human

An old Blog I wrote on Gamespot that bashed Too Human. I’m not sure if I should be reposting this (it wasn’t a very timely editorial), but here goes.

My first actual article on here that won’t relate to my game playing. Anyway, this is all about Too Human and my opinions on it. I will also talk a bit about game reviewing and some personal things that have come to my attention. Do not take this as a review, because I’m not doing that here. You may enjoy Too Human, but I just want to point out things I see wrong with it.

First in order is some Too Human bashing. If anything, I think the current state of reviews are too forgiving. This game has been in development for over 10 years. The fact that this game isn’t a masterpiece means it shouldn’t be worth your time for that reason alone. You also get a ridiculous control scheme that went out when camera control became essential to game playing. The only time I’ve ever seen dual analog work in a game is with something like Geometry Wars or Ape Escape (Not to mention Ape Escape 3 and so forth suffered because of their lack of camera control).The whole dynamic cutscene thing is jarring, too. I know that it’s supposed to be a way of making you feel like you are controlling a movie, but why is it never explained. Playing the demo, I wasn’t even sure if I was supposed to move or just wait, but then my friend enlightened me to it’s existence.

The loot drops seem like a cool idea, until you realize that it happens on every single enemy. There will eventually have to be a point where you have armour so good that a small increase would make no difference. The game won’t stop giving you armour, though, so you’re going to have to deal with a loaded inventory. I’ve also seen videos where, further into the game, you are still battling the same creatures. That is just superb, what better way to bring down an RPG then to have you face the same creatures over and over. Wait, I know a better way, scale the battles. That’s right, Too Human has scaled battles. Are you too low of a level? Don’t worry, Too Human will make you win! While your level may be always on top, your health might not. None of the classes except Bio-Engineer can heal, so you eventually will have to die. This wouldn’t be that big of an issue in the game (since it automatically brings you back) if you could skip the death cutscene. It’s cool the first time you see it, but once you die around 500 times, I would assume the charm wears off.

I cannot say much for the story (since I have not played the game enough to care), but mixing Norse Gods with Cyberpunk technology is idiotic at best. Just think of a world where enemies can carry blasters but you are left with a sword. It’s like turn of the century crap that killed the Samurai. There is no plausible way to explain why someone would prefer to use a sword over a gun, either. It doesn’t help that the guns are so generic and have some auto-lock on ability. You just hold down the button and fire away. It takes any of the thinking out of battle. An RPG without a good battle system is already DOA. It could be salvaged if the melee weren’t mapped to the control stick! Why, oh why is the melee on the control stick?! You tilt it forward but you end up swinging to the left. Then, because of the auto-lock on from the guns, your character gets stuck on an enemy and just flies towards them when you swing the stick. It ends up playing like an idiotic version of Diablo.

Enough about Too Human, though. I can go on for awhile about how I hate it, but I want to address one final thing. I’ve been hanging around a kid who enjoys RPGs a little too much. He sits there and talks about how games like Legend of Dragoon were under rated. He also tried to explain to me how the combo system in that differentiated it from Final Fantasy. I can understand he enjoys RPGs, but to say the one change in a game like Legend of Dragoon makes it different is just stupid. Everything about that game is Final Fantasy, except not done to the same polish or even depth of the said titles. Just because he plays RPGs, though, he assumes his opinion is fact. This whole rant is about how gamers need to step down every now and then. I guess I am sitting here trying to explain how I am right, but my point is that, just because you play a certain genre doesn’t mean everything in that genre is amazing. You need to look at things critically for once and know when a game is actually bad. I don’t play every shooter and call it a masterpiece, such like people shouldn’t assume every RPG is a masterpiece.

Another thing, don’t take all critics seriously. While I haven’t seen a game in a long time get panned by critics without deserving it, not every single low rated game is bad. Also, not every high rated game is superb. We all need to be our own critics, but when game designers make ridiculous choices (such with Too Human), you have to realize that critics are just there pointing out blemishes.