Sigy Says – Ridge Racer: Unbounded Review

I’m not quite sure what I expected with Ridge Racer: Unbounded. The title sounded cool and I had heard decent things a few years back, but I never realized that Namco Bandai had tried their hand at a Burnout game. When I first loaded the game, I was delighted that this was taking a more destructive approach to racing.

After I finished the first event, I knew something was very wrong. The previous Ridge Racer games were all about speed. Tight turns, tighter controls and hilariously awful translations; that is what gave Ridge Racer its charm. All of that gets thrown out the window for Unbounded in an attempt to modernize the series.

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Ridge Racer Unbounded (PlayStation 3, Xbox 360, PC [Reviewed])
Developer: Bugbear Entertainment
Publisher: Namco Bandai Games
Release: March 27, 2012
MSRP: $9.99 (on PC), $29.99 (Consoles)

For starters, the graphics are darker and more realistic than ever before; the pace has been slowed a bit and the cars feel far too weighty. Drifting, which is an integral part of the track design, is so fucking busted that I nearly quit in fury a few times. Busted explains a lot of things with Unbounded, but it applies more to the controls then the arenas you’ll be tearing apart.

The newest addition with Unbounded is the destructible environments. I have to give credit where credit is due; Unbounded does offer an impressive amount of course carnage. While the props are basically made of styrofoam, your car can glide through things and not immediately crash. Sadly, that’s about the only decent thing in the tracks.

As for regular buildings, your car typically gravitates towards them. Barely clipping them will usually cause your car to smash up, but sometimes you go flying through the air or spinning in circles. While that should be realistic, the game has an awful tendency to reset your car before your crash site. This causes a tremendous amount of wasted time in Time Attack events and often causes you to lose up to 7 places in race mode.

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As for regular buildings, your car typically gravitates towards them. Barely clipping them will usually cause your car to smash up, but sometimes you go flying through the air or spinning in circles. While that should be realistic, the game has an awful tendency to reset your car before your crash site. This causes a tremendous amount of wasted time in Time Attack events and often causes you to lose up to 7 places in race mode.

These should be fun, but the physics and AI of the game are so borked that I couldn’t wrap my head around them. At times, you fly out of the gate and pass everyone with ease. Other times, the opponents are beyond hard and you’ll hardly catch them. Sometimes you’ll smash through highlighted objects only to immediately crash once the automated cutscene ends. You’ll even make jumps only to see your car barrel rolling through the air, despite not clipping anything.

There is also some horrible graphical glitch that causes constant flickering for upwards of 15 seconds at a time. It obscures some of the track and leads to wiping out or missing turns. It also looks terrible and gives me a headache, but that may be a personal issue.

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What isn’t personal is information about your cars. The stats are shown before you decide on your vehicle, but they aren’t really reliable. Maybe this is more down to individual playstyles, but the car with the highest speed stat should be the fastest one on the track.

There are also some cars that are carbon copies of others (excluding the pointless DLC) and others, still, that have mostly the same stats, but are higher in key areas. It makes certain cars completely worthless after reaching higher driver levels.

Then there is the lack of course diversity and the general sluggishness to the controls. It just doesn’t feel pleasant to play Ridge Racer: Unbounded. I had fun, at times, but not enough for me to recommend this to anyone. The lackluster campaign and hilariously anti-climactic ending just rub salt in the wound.

6

The online portion is completely non-functional. From the sound of what it included, it could have remedied this package. Racers were given the ability to customize events and challenge others worldwide. While it may have been frustrating to deal with the controls, I could see smashing people into walls as being a blast.

Still, that doesn’t work. Namco Bandai shutdown the servers in 2015 and have basically cut the game in half. The price tag, at least, reflects the lack of multiplayer, but it still sours the overall package. Having courses made by other players would be outstanding, even if the game feels rushed and sloppy.

It doesn’t help that there isn’t a split-screen mode at all. I know PC games typically don’t offer split-screen, but even the console ports of Unbounded lacked the feature. In other words, the multiplayer was basically a bulletpoint on features for the game. No one actually cared about molding it into a celebrated feature (something that should be sorely missed upon it’s closure).

Overall, I just wouldn’t bother playing this. Unless you just have a fondness for the Ridge Racer name, there isn’t much here that hasn’t been done better in other racers. Unbounded mostly made me pine for a new Burnout or to return to Burnout: Revenge. Even the crappy portable Burnout games are better than this drivel.

3

Poor

Went wrong somewhere along the line. The original idea might have promise, but in practice the game has failed. Threatens to be interesting sometimes, but rarely.

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Resolutions – Broadening My Horizons

I can’t begin to tell you how many games I finished this year. Yakuza 3, Demon’s Souls, the entire Zelda series; this year has been one of the most productive for me in terms of finishing virtual tasks. As I’m literally a few hours away from completing Unreal 2, I believe I’ll end 2011 with a grand total of 65 games finished.

Yet, there are things I didn’t do this year; I didn’t play a single JRPG, Racing game or Sports title. I’ve also neglected my own social life. If there is any resolution I plan to make for next year, it will be to broaden my horizons.

This past week was a very pleasant one for me. At long last, I was able to meet fellow blogger VenusInFurs. We walked around the Union Square area of New York and had a wonderful afternoon getting to know each other better. We talked about whatever came to mind and nearly froze to death from the colossal winds.

That kind of thing is what I need to do more of next year. I don’t necessarily mean meeting other DToid members, but I do need to focus more on expanding myself to other people. I’ve only recently begun friendships at work, so why not take the extra step?

My trips to bars have even been a bit more fruitful recently. I was hanging out with my DJ friend and some girl walked up to me and told me her friend thought I was cute. Well, I strolled right on over and spoke to her. I even got her number (regardless of how that later failed). That’s something.

Gaming wise, I think I’ll finally tackle Command & Conquer 3 next year. A game I had wanted when I was in college (in 2007), I bought it on a Steam sale and have neglected playing it. As a matter of fact, I haven’t even touched Shogun 2: Total War either.

In an effort to bond with some of my fellow co-workers, I may also buy my first Madden game in 12 years. I know nothing of sports, but NBA Jam is just too awesome, so maybe I can dig the NFL.


THAT’S SOME FOOTBALL!

One thing I neglected this year was my love of cinema. I’ve always had a penchant for films, but I only managed to catch about four movies. Three of them I didn’t even care for, but I’ll happily say “Winnie The Pooh” was the best thing I saw this year; hands down.

Since everyone talks about the mega blockbusters and mainstream cinema, maybe I’ll just force myself to go. I have no problem plowing through games I dislike, so cinema should be a lot easier to digest. At least I could converse a bit more with others.

I loved that I saw a bunch of concerts this year and they weren’t all in the same genre. I didn’t think I’d ever get to see “The Big 4,” but that is now something I can check off my bucket list. I also caught Mastodon and Deadmau5, so I think for next year, I’ll focus more on classic rock and indie/local bands.

Regardless of what I do, though, I know that next year is going to be about exploring areas I haven’t dared before. I can’t promise that I’ll kiss someone, but I have a good feeling. If anything, I have enough cash saved now that I can buy a girl a drink and not regret it.

I also plan on finishing the test for my motorcycle license. I’ve come so far and the damn DMV is not going to stop me (regardless of how asinine their tests and policies are). I can finally bust out my Chuck Greene jacket and feel bad ass.


Maybe I’ll get the paddle going, too…

So look out 2012! If everything goes well, I’m going to kick your ass thoroughly! Don’t come crying to me, either! I’ll be too happy to notice your sadness.