Multiplayer is definitely not the newest idea in the gaming world and it’s online application isn’t even in its infancy, but I’m really starting to feel angry over the lack of proper split-screen or developers bright ideas to tack them on to single-player games.
Last night, my friend/brother Jim and I sat down with Killzone 3 to try out the Move support. We were skeptical that it would work well, but we figured that, since GameStop has a fairly lenient policy on used games, what the hell? We synced our two wands, booted up the game and were greeted with a lovely message.
“Move is not support in split-screen multi-player. Please connect a dual shock 3.”
Alright, so Guerilla Games lied about that; whatever, no big deal. Move isn’t the end all, be all of first person gaming (and believe me, Killzone 3 bot matches with Move are stupid), so Jim and I just decided to say the hell with it and continue on into the campaign.
Now, I know I complained a tiny bit about Resident Evil 5’s split-screen application, but at least that game kept an aspect ratio of 16:9. Killzone does one better and formats the game to 4:5 or some kind of stupid mash-up of full screen with black bars. It’s one of the ugliest uses of split-screen I’ve ever seen in my gaming career and that covers nearly 20 years!
Best picture I could find. Definitely really awful, though.
It turns out, co-op was a completely tacked on idea at the last second. Sony needed another bullet point to sell their latest shooter and they figured co-op was it. Why there’s no online use or customization of the screen is beyond my feeble brain, but it definitely brought my piss to a boil. Jim was so frustrated at his inability to see anything that he gave up after 3 levels.
While we were lamenting our lack of any kind of current co-op game to play (we can’t keep going back to Borderlands for the umpteenth time), I kept making the joke of, “Well, we can play Dead Space 2 online!” That brings me to a totally separate discussion.
We all know Call of Duty rules the online, first-person gaming scene along with Halo and Battlefield. So why do developers feel the need to tack on a multi-player mode into their single-player game? Granted Dead Space 2 is still a wholly awesome game and worth the price of admission, but think of how much more polished the mid-section could have been if half of Visceral wasn’t being wasted on trying to copy Left 4 Dead.
Who needs skill when I can just statis away?
Bioshock 2 made this same kind of offense. Not only was the single-player game lacking in almost all of the charm and mystery of the first, but its competitive multi-player component was utterly worthless. Laggy battles, poor collision detection, insanely worthless perks and game ending crashes (at least in my experience with the PC version).
On the flip side, we have Bulletstorm. It features a fairly neat co-op mode where you can team up with 3 friends and fend off against waves of enemies. Oh wait; you can’t do that split-screen! This is truly baffling as Epic provides a fairly well done split-screen mode in Gears of War, offering both Horde and Campaign without any sacrifices.
Taking a look at an open world game, why does Saints Row 2 not feature any kind of split-screen support? Maybe it’s due to the underwhelming amount of RAM in current generation consoles, but it’s completely stupid that open world games with co-op modes cannot be experienced on the same console.
Why can’t more developers do something like what Gearbox did with Borderlands; provide the entire game in split-screen and actually make it function? While Borderlands has a vertical split, at least it fills your screen.
Everything is in plain view.
How about Infinity Ward and their co-op mode in Modern Warfare 2? Every mission is playable and fully functional and the screen is perfect. It doesn’t feel like a tacked on idea to sell more copies and, even if it were, it at least doesn’t hinder your ability to see anyone.
While Scott Pilgrim lacked an online feature, at least it’s same couch experience was well made. All characters worked well together and even had some extra functions over their single-player prototypes. Hell, lacking online probably made the offline mode that much better.
As for single-player experiences, what is the need of including a multi-player component? Did we really need to have multiple Isaac’s running around? Was there any want for Bioshock’s powers to be explored with other players? Why not take all those creative ideas and apply those to even better scripted events?
Makes me wonder how well the split-screen will fare in Uncharted 3.
I know this isn’t a call to arms or a very insightful blog, but I’m just sick of seeing multi-player being offered in games and then developer’s half-assing their way through it. Yeah, obviously not every game has awful split-screen or lacks it, but I just want to see a revision like the old days. Give me more Perfect Darks and less Killzones.