I saw a lot of fun games and spoke to a bunch of great people this weekend, but the real winner of PAX East 2019 was my mother. Now a retired nurse, my 65-year-old mother decided she would come to PAX for a day to see what all the fuss was about. She recently bought a Switch and is a huge fan of Animal Crossing, so there was bound to be something here for her. Turns out there was quite a bit.
In one of the coolest moments that we sadly can’t show, Destructoid’s own Jonathan Holmes chatted with my mom while she played Mortal Kombat 11 on Switch. When they walked into the demo booth, even the Nintendo rep was surprised she was there for such a violent title. As she explained to Holmes, she played them when I was just a child, so she eventually grew to like it.
When I caught back up with her, she was tagging along with my sister to try out Crash Team Racing Nitro-Fueled. I did manage to capture that, which you can see below. She’s not very good, but by god does she do her best…right up until the demo kiosk crashed. I guess she was showing up the audience too much, so the PlayStation couldn’t handle it.
My sister and mom also checked out Yoshi’s Crafted World, though my mom did not understand how to play it. Funny that she can grasp Mortal Kombat, but not Yoshi. I guess when you’re more interested in eviscerating opponents than throwing eggs, you’ll learn to adapt.
We all had a fun day on the town, checking out new games and reliving old classics. While my mom may not return to PAX, she had a great time seeing how technology has progressed in the 27-years since the original Mortal Kombat released. Also, I can confirm that MK11 runs very smoothly on Switch. It’s really quite the showcase for how powerful Nintendo’s device is. It’s a hell of a port.
The day I started writing for Destructoid as staff was a dream come true. The culmination of years of studying, writing and honing my skill, finally publishing a review for potential millions to see was enough to bring me to tears. I had achieved the goal I set out for myself all those years ago.
Then a few months later, reality crashed into me. I had been working as a per diem employee at a homeless shelter when a very unfortunate incident happened. I ended up losing my job due to management’s decision right before December. While becoming unemployed at any point is unfortunate, doing so right at the peak of the holiday season is disastrous.
I wasn’t completely up shit creek, money wise, so I decided to start fresh at the beginning of the New Year. I would have the best possible chance to get my resume seen if I applied while employers were actively looking for new recruits. Sadly, as of the time of this writing, I am still unemployed. The magnitude of my situation at the homeless shelter has finally sunk in and I realize that I’m going nowhere and fast.
You’d think achieving two dream positions (working directly to help people and being a video game “journalist”) would see me elated, but that isn’t the case. I’ve slowly been running out of money and nothing seems to help. I’ve tried being an Uber driver, but apparently there aren’t a lot of people in Connecticut in need of chauffeuring. I’ve been constantly putting out applications, only to get rejections from basically everyone (including an unpaid internship!).
A few years back, I found myself in a somewhat similar situation. I left a job with my friend’s dad to obtain a personal training certification, which I successfully did. After that, I started on the job hunt only to get nowhere. Employers wanted me to have previous client bases while individual people wanted me to have experience in training. It was a ridiculous catch 22 that I couldn’t find an answer for.
Still, to this day, I cannot obtain work at any commercial gym. It makes me wonder what the value of education is. I took a big risk and it failed, but why did I even do that? I wanted a change of careers to something I enjoyed, but I guess that is too much to ask of the world. It feels like all of my choices are wrong.
Really, what is next for me? I’m 29 years old, sitting at home wasting away and getting nowhere in life. I don’t have money to return to school, I’m slowing depleting my funds on medicine and cellphone bills and I have little to show for it. It’s great that I’m able to engage with the gaming community on a larger level, but that doesn’t pay the bills. Why does everything have to come down to the almighty dollar?
How do people cope with the realization that their lives are nothing? When all you do is wake up, go to work, come home, eat and sleep, what is the point of life? Is there no possible career option that allows me to simultaneously enjoy what I do and earn a living? While I am always going to be grateful to Destructoid for giving me the chance to finally live out my aspirations, it’s looking more and more likely that I’ll never be able to turn this hobby into a job.
It hurts so much to write that, but it is the truth. I’m lost in a state of arrested development and I’m not sure how else to proceed. I just want to become something important to the world, but that doesn’t seem likely. For me, toiling away in obscurity until I inevitably die might be the only path.
Really and truly, I am just looking for possible options. Where is the flaw in my logic? What is preventing me from becoming successful? How do I accept reality and become a mindless drone? How do other people manage to find consistent work that lets them be independent?
Doing the right thing doesn’t always bring peace. When you’re a homeless person with a record, any threat to your safety becomes a threat to your life. Even if you know you’re breaking rules and causing trouble for others, when you lose the comfort of your safety net, all bets are off. Without a bed to sleep in, you might as well lie down and die.
Last night, I was assaulted by one of the men at the homeless shelter where I work. He had continuously broken our curfew rule and he wasn’t happy when I suspended him. Giving him a slight benefit of the doubt (and not wishing him to freeze out in the cold), I granted him permission to grab some of his belongings. Even if he was lying to me and himself, I wouldn’t want to bring harm to him.
Sadly, he didn’t feel the same way about me. I was helping another resident and his man turned around and slugged me. He got in a few more hits before I even realized what had happened. I’m thankful that someone else was in the room with me, or else I may have eventually retaliated and caused a serious problem.
What strikes me the most is the fear I saw in that man’s eyes. As he knocked me over and proceeded to walk towards me, I could see a killing intent beaming from his pupils. If I were a weaker person, I may have died in that room. While it frightens me to the very core of my being, it also makes me terribly sad that some people feel the need for physical violence.
When the world doesn’t go your way, resorting to such hostility isn’t going to solve your problems. You’re refusing to look in the mirror and see that your own behavior is causing your misfortune. I won’t claim I’m a saint, but I’m not the reason you lost everything in your life.
I do feel somewhat responsible, but mostly that I let such a violent man back into the shelter. I should have known this would occur; the guy had a history of coming in drunk and mouthing off to staff. He clearly has no respect for anyone, let alone himself. I can’t escape the thought that one of my female staff members could have been injured due to his guy’s belligerence.
I am mostly sharing this story, though, so that I don’t forget that moment of shock and horror. Certain events shape our lives and while I don’t intend on becoming a victim, I’m not going to shake this off like an accident. To walk past this like I’m some tough, emotionless robot is the wrong thing to do.
I also want everyone on this site to know that I feel stronger in my resolve to speak my mind. I may have taken a few hits to my face, but if your first hit doesn’t count, then expect me to keep ticking. I guess I’m a literal tank as I don’t even have any bruises or cuts.
Some of you may take issue with my articles, but your retorts lack substance. You’re dealing quick blows in a gut reaction without weight. You need a clear mind before you can harm me and your reasoning needs to be sound. Sure, I have my biases when it comes to some games, but I’ve do my research before posting.
I may have made mistakes in the past, but that isn’t happening anymore. I know who I am and what I’m setting out to do; I wish the naysayers would do the same. Be more constructive with your criticism, because my plate armor isn’t even going to kink when you strike.
And to the people that do enjoy my work and support me; I extend a tremendous thank you. As with this assault, I’m grateful that some people are able to put aside their own bullshit and reveal the beauty inside. I didn’t even need to exchange words to get their help and that overwhelms me.
Like I’ve said, I’m not saint, but I would have never thought others would put their own safety on the line for me. Clearly, I’ve done something right by them and I’m doing something right by you. Thank you so much for everything. Your kind words and continued support mean a lot to me.
Rhthym gaming took the world by storm in 2005. A relatively unknown company by the name of Harmonix brought Guitar Hero into the public conscious and blasted themselves to stardom. The mixture of an old-school score mentality mixed with classic rock tunes lead to an immensely popular debut that would see the series continue on for a good few years.
I jumped on the bandwagon in 2007 when Guitar Hero II was released for the Xbox 360. While I never fancied myself an actual rock star, I had some previous experience using a guitar and I liked that songs I truly admired were getting more recognition. It also felt super cool to nail insane solos without breaking a sweat.
Most of my time in college was spent playing Guitar Hero in one form or another. Its sequel or the highly polished third entry gained more of my attention in 2007 than any other game or series.
While the success of the series showed the games industry that graphics and genre weren’t that important in making lots of money, the brand eventually began to stagnate. There is only so much you can do with the formula before people realize they’ve had their fill.
Harmonix seemed to catch on to this after creating the second game. They did not sign with Activision to produce the third and instead went on to make Rock Band, the biggest competitor to the Guitar Hero franchise. The business model was also dramatically better; instead of creating yearly sequels, Harmonix opted to utilize the online connectivity of newer consoles to continually produce extra content for the game.
Activision sort of copied that idea, but still put out a staggering amount of games with the Guitar Hero branding. Handheld consoles got installments; cellphones weren’t free from virtual shredding; there was even a spin-off series focused more on hip-hop and dance music.
That is where my interest truly piqued. I’ve always been a fan of classic rock and I love heavy metal, but to hear modern pop songs and classic hits mashed together in some freestyle kind of insanity was just golden. It encapsulated everything I liked about the internet era of music discovery with a style of gameplay that I had quickly grown to love.
Enter DJ Hero, Activision’s attempt to branch out the Hero name to reach wider audiences. The entire genre was quickly on the decline, but this didn’t stop Activision and Freestyle Games from attempting something different.
DJ Hero was a more back to basics approach to gameplay progression mixed with some popular artists and DJs that were remixing classic dance tunes alongside some rock and metal hits. It created a strange, dissonant sound that felt comfortable in the space of gaming.
It also had a much more structurally solid controller and gameplay that totally emphasized high scores and never ending combos. Different ideas like rewinding and crossfading also put a greater emphasis on player interaction within each track. Gone were the days of pretending to be a star; you were now given some control over what the music sounded like.
The sequel, DJ Hero 2, improved almost every aspect of the previous game. The visuals were cleaner, the audio was better mixed and the soundtrack was even more solid (despite it’s omission of Daft Punk tunes from the first game). 2 focused more on rocking clubs and EDM, but its gameplay was as frenetic and score happy as before.
It also didn’t hurt that the multiplayer was greatly expanded. While credit needs to be given to the developers for attempting to not nickel and dime their consumers (the original DJ Hero has a mode that allows a player with a Guitar Hero controller to play along), having multiplayer that actually utilizes the new fangled controller just makes more sense.
Each mode feels like an intense duel with a potential usurper. Score and accuracy are dominant alongside tracks mixed specifically to up the ante with each successive checkpoint. It brought a cut-throat attitude to competitive play that had long been missing in the rhythm gaming genre.
Sadly, 2010 marked the year that this genre of games couldn’t sustain itself. The influx of releases and more costly instrument peripherals turned any newer customers off. While they were happy with buying one “toy” and sticking with it, having to collect a virtual band in your house was too much.
Not to mention that Guitar Hero was releasing games that focused on specific bands and having redux packages of older content, but even competitor series Rock Band had started to come out with “track packs” and games dedicated to the career of specific artists (granted, the Beatles are fairly important).
For what it’s all worth, I still believe that DJ Hero was the best thing to come out of that explosion of popularity. Guitar Hero also felt a little cheesy to me and a bit insulting to actual musicians. People who had no intention of picking up actual instruments or no understanding of what went into making music treated these songs like simple levels.
I remember playing a song by Rush and explaining to my friends how I saw them live and had been a fan for most of high school, but they couldn’t care less. To them, Rush was the song with the hard drum section and female singer. It was infuriating to me.
With DJ Hero, it didn’t matter if you truly didn’t care about the artists are songs on offer. The game required you to be more active in what was going on. You couldn’t simply sit there with controller in hand and bang through a few songs; you had to pay attention to your crossfader, work on maximizing your note streak for potential rewinds and add your own personal flair (via samples) to up your score.
The shift in focus from a slightly more involved spectator to a remix guru just made everything feel more rewarding. Despite the track list being the same for everyone, the way you heard the song belonged to you.
It truly made me want to consider being a DJ as a career path. While I never went down that road, I started a friendship with a DJ at a club out of my amazement for what he was able to create. Those songs weren’t his, but the way they were played was wholly his invention.
DJ Hero perfectly encapsulated the atmosphere of the club scene while making the player feel like the star of the show. It didn’t hurt that Daft Punk leant their likeness to the original game and that Deadmau5 signed on for the sequel, either. DJ Hero was into a burgeoning music scene before it erupted into mainstream acceptance.
Sadly, the potential third game will never happen. Both Activision and Harmonix tried their hands at new Guitar Hero and Rock Band titles last year, but sales figures were underwhelming for both. People seem to have had their fun and want these games to fade into blissful memories.
It may be pointless to ask for another entry into the DJ Hero series, but I’d pay a lot to see a return to such vibrancy and joy within music gaming. If I’m going to pretend I’m any kind of star of a music game, at least it should be the game that actually gave me control over the sounds pumping through my speakers.
Working at a homeless shelter is fairly taxing. When you constantly strive to believe in the good inside of everyone, it becomes disheartening when you learn they are lying. Old habits die hard, as the saying goes.
To have someone look you in the eye and tell a complete fabrication is quite maddening. It feels like the soul is being ripped straight from your heart and getting crushed on the pavement before you. You start to distrust your own instincts and the words of your compatriots.
It makes me feel as if my intentions are wrong. I really just want to help people find a better place in their lives; to have others game the system is enough to bring my blood to a boil. When I see such reckless disregard for the wellbeing of others, I want to haul off and punch someone in their face.
I personally feel like a monster. I shifted the blame towards my co-workers for failing to inform; what really happened was that residents exploited my naivety. A moment like this is something that builds character, but not in a way I like. To become colder to the concerns of my fellow man feels detrimental to me.
I’ve always had a problem like this. At a previous job, I had trouble telling my co-workers no. If they needed a shift covered, I was there. I wanted to help as much as I could, despite what it was doing to my mood. I longed for some freedom, but was constantly shackled to the cash register. It lit a fire in my mind that was itching to lash out at anyone.
I ended up fighting myself. I would go home and call myself a spineless coward. I would lament how I’d wasted my free time at a job that wasn’t accomplishing anything. I became spiteful of the people who were taking advantage of my kindness; I was their whipping boy.
Now, it seems the cycle is repeating. I thought I had found the perfect job for me. This was something where I could truly make an impact on society. People would come in off the streets and get a second chance to change their fate. They would no longer need to live in squalor.
Just when I thought I had found the perfect job, I now feel like I made a mistake. I know I’ve screwed up, but I’m not still so sure I can handle the situations presented to me. I’ve been witness to a drunken woman calling me an asshole and claiming the shelter is worthless. I’ve had a person construct an elaborate story just to get out of losing their bed.
To then see those people on their discharge date claiming as if they were wronged is tortuous. How can someone be in such denial? In what reality is nothing ever your fault? How can you throw away the safety your children now have simply because you’re a fuck up?
It’s strenuous to bear witness to habitual liars, compulsive addicts and slothful youths who waste their opportunity for betterment. It’s reassuring when you do have residents who are strongly motivated and eager to leave. They are the exception.
When I started working this job, I felt bad for passing over all the homeless people I’d see on streets. I used to believe they were simply lazy. Now I know that my initial thought was correct. If you’re willing to waste your day on a street corner holding a sign, you clearly don’t give a shit about actually helping yourself.
I took a lot of strides to make sure I wasn’t sitting in self-pity for the rest of my life. I may not have everything that my heart desires, but I at least know that I’m trying. No one can take that away from me. To have to deal with people who want to casually throw their lives away makes me angry.
I don’t want to put everyone’s words into doubt, but I suppose that is the best way to deal with these people. Fool me once, shame on you; fool me twice, shame on me. Luckily, I won’t be fooled again. I’m not going to lie down and let my chance at personal gain be ruined by someone who wants a handout.
One cold, snowy day in 1992, my father decided to let me and my sister try out his NES. My mother had gotten the console as a first Christmas gift for my father and he liked to hide it away so we kids wouldn’t break it. Little did I realize, but his choice to let us touch that console would change my future.
I remember him going behind the television and fiddling with the coaxial cable. We had the RF/switch for our NES, so connecting it was as easy as pulling teeth (almost literally). After that, he switched the television to channel 4, dialed the nob and we were set.
Well, not just yet. The console didn’t display properly, so he had to remove the cartridge and blow into it. I never thought to question why at such a young age. I just took all of these steps as gospel. After “cleaning” the cartridge, my father put it back into the NES and we were golden.
He gave me the controller and tried to explain how Super Mario Bros. worked. I was 4 years old at the time, so needless to say, his words went completely over me. I saw the bright colors and a funny looking guy and proceeded to press some buttons. He walked to the right and the screen moved, so I just assumed that was it.
I walked into the first thing I saw. I can’t tell you what I was thinking, but I clearly had no perception of what an enemy was. My father then took the controller away from me, assuming I was an idiot (not in reality, I just got sad). I cried a bit, but I didn’t give up. I was entranced with this game.
24 years later, I’m still fond of Super Mario Bros. The fat, little, Italian plumber and I have basically grown up together. I’ve played all of the main Mario titles and a majority of the spin-offs. Seeing his face and hearing his voice is like comfort food to me.
Some of the happiest memories I have are from Super Mario Bros. 3.My sister and I would trade turns for hours on end. The game seemed so incredibly massive and creative. Each world had something different about its design and the ability to store power-ups made challenging areas less painful.
Not only was the design more refined than previous entries, but having Luigi tag along and help progress just felt right. The original game basically mimicked an arcade machine by having each player make individual progress. Super Mario Bros. 3 felt like the first time cooperation was put into a game.
A few years after first picking up a controller, the Nintendo 64 was unleashed on the world. Being 8 years old at the time, I was completely floored. I couldn’t believe that we were moving into the third dimension so fast.
Nintendo was always the king of promo videos (their adds for Donkey Kong Country and StarFox 64 are ingrained in my mind), so I remember watching the Toys’R’Us video for Super Mario 64 about 100 times. I hung on every word the developers were mentioning. Mario was becoming more like a stuntman and a fighter. His moveset was expanding.
Not only his repertoire of attacks, but the world he was traversing was growing. Levels were becoming more vertically inclined. Mario could wall jump, ground pound and long jump; he felt like the crazy kid that I was. I was always loaded with energy, so I used to pretend I was Mario and jump around my backyard.
The wait for Christmas in 1996 was excruciating. Since I already figured out Santa wasn’t real, I knew my mother had the console in her bedroom. She hid that thing better than a drug lord dumps a corpse. I never even caught a glimpse of the box, despite her concealing it for 3 months.
When I did eventually get my hands on Super Mario 64, I felt like my life had changed. I was mesmerized by what I was playing. I couldn’t get my head around how such a game was made, let alone conceived. It felt like my world and video games were becoming one.
The last time I felt such a way about Mario was with the release of Super Mario Galaxy. I wasn’t too big on Sunshine, but I played it and New Super Mario Bros. I had begun to gravitate more towards the spin-off games like Paper Mario and Mario Tennis, yet I had a feeling that Nintendo was slowly running out of ideas.
Super Mario Galaxy came out during my sophomore year of college. I went to school in Florida, away from my home in Connecticut and my Nintendo Wii, so I felt the sting of disappointment. I had to wait months to even try out the game, so I felt a bit empty. It didn’t help that my friends at school were jerks; I couldn’t seek comfort in the guy who had been with me my whole life.
There was a glimmer of hope, though! An online friend of mine who lived in Florida had just bought the game. He was willing to pick me up and have me stay the weekend. I was ecstatic. Not only did I get to hang out with one of my best friends, but I would finally get my hands on Super Mario Galaxy.
The opening cutscene that set up the story of Rosalina and the Lumas brought me to tears. It felt like Nintendo realized how cherished and special their mascot was. It was like they recognized the power this juggernaut of gaming had over the imagination.
The game was also thoroughly in love with Super Mario Bros. 3, something I attribute to Galaxy being the third 3D Mario game. I was sold; this felt like what I had been missing all those years. Platformers never really died down, but no one had made as creative and joyful a game as Nintendo did with Super Mario 64.
Galaxy pushed the limits of what could be done with 3D level design. It even utilized the Wii Remote in a method that didn’t feel so gimmicky. It had some challenge, an unlockable character (in the form of rising star, Luigi) and a truly incredible soundtrack.
Since that day, Mario has been in some mediocre games and a few truly amazing ones. Nintendo just loves banking on nostalgia, a design philosophy that may potentially hold them back. When Nintendo EAD Tokyo is given the reigns, Mario is unlike anything else. The other teams kind of phone it in.
If the Mario series truly were to end, I wouldn’t mind capping it off with Super Mario Maker. Having the tools to create a brand new Mario adventure in my hands is something my younger self would have killed for. To have the kind of vibrancy and joy that my 8 year old self had would be overwhelming.
I’ve grown a bit cynical over the years, but Mario has always been there to bring the happiness back. He still has a zest for jumping and bouncing, even if his “love”, Princess Peach, is an airhead. How many times can one person really be captured?
Regardless, Nintendo isn’t going to let their mascot bow out. I won’t turn away from him, either. Until I can no longer physically hold a controller, Mario will always be a part of my life. To remove him would be like asking me to kill my childhood.
When I was younger, picking which games I wanted to play was simple. I was a pretty damn spoiled kid, so I usually saw something in the store and my mother bought it. While she objected to some things, she typically got me anything my heart desired.
Walking into our local Toys’R’Us one evening in 1998, I happened upon a flyer for an upcoming game called Zelda. My reading comprehension wasn’t as astute as now, so I didn’t even catch the subtitle underneath. To me, the golden sheen and shield crest were enough to hook my interest.
Over the next few months, I played my N64 as usual and kept my obsession with Goldeneye 007 going. At such a tender age, nearly any game would get its hooks into me and engulf my imagination. I kept thinking back to that sword and shield and wondering what dangers awaited me.
As the release date drew closer, Nintendo began their marketing campaign on TV and in movie theaters. I distinctly remember sitting in the theaters and seeing the “WHILST THOU SUCK?” advertisement. It put a fire in my eyes and made me determined to prove those ads wrong.
A night or two before the games release, I heard from a GameStop employee that the cartridge for Ocarina of Time was going to be gold. My little mind was blown. I couldn’t let this thing escape me. I needed to have this game in my collection. It felt like a rite of passage.
After getting home with the game, I couldn’t wait to play it. I nearly ripped the box apart with excitement, but I saved my enthusiasm for the journey. I didn’t want to sully the experience by destroying its case.
As soon as the first chords of the theme played, I was in love. The game felt legendary even without its namesake. For 10 year old me, this was the most important game of my life. It was almost as if I became an adult as I stepped in Link’s boots and set off to save the land of Hyrule.
I had never played anything like it at that point in my life. My childhood was full of video games, but the 90’s were dominated by platformers and beat-em-ups. Fighting games were a big deal after Street Fighter, but not many besides that and Mortal Kombat stuck around.
Something like Zelda encompassed all of the exploration I loved from Mario with puzzle solving and dungeon diving. It was literally being placed into darkness with some tools and being told to figure it out. You had no guide and your worth was measured in accomplishing the mind benders in front of you.
I don’t remember how long it took my younger self to finish the N64 classic; I do know that I nearly missed the bus ride to school one morning since I was nearing the end and refused to skip the cutscene. My mother also nearly fell asleep listening to Zelda’s lullaby after a long night at work.
That same year, Nintendo had a double whammy for young me. A colorized version of the first portable Zelda title, Link’s Awakening, was released for the Gameboy Color. I always brought the device with me to school for recess and the bus rides, so clearly I had to have this other Zelda title.
When I’d leave home for the bus stop, I’d pack Link’s Awakening with me. From one to the other, my adventures with Link never ended. I’d sketch doodles of Link tackling foes, exploring ruins and finding treasure. I would fantasize about being in those dank caverns and surmounting the colossal beasts.
Since those games, The Legend of Zelda has become my favorite series. I’ve beaten each game in the series more than once (save for a couple of them) and I even get excited hearing about re-releases of past games. It’s strange to be excited for an HD version of a game you’ve finished 3 times and still own.
Even the dreaded Zelda 2 I’ve managed to complete twice. When playing it, I find the game amazing. For that matter, during any of the Zelda games, I’m awestruck. How Nintendo manages to craft such a varied world with intricate puzzles and hidden treasures is just awesome to me.
The mixture of thought provoking puzzle design and grandiose combat scenarios with a classic tale of good versus evil just keeps me coming back. I dig all of the variations the series has seen. Wind Waker is my favorite and I love bringing a friend along in Four Swords Adventures. The more recent Triforce Heroes is a solid co-op puzzle game and Skyward Sword made me a believer of motion controls.
Honestly, there isn’t a title in the series I truly dislike. I may complain about the issues that Twilight Princess has wit pacing or how superfluous most of Skyward Sword is, but I can’t get enough of those worlds. They are filled to the brim with interesting content.
More importantly, they make me feel like my actions matter. I know that gaming has always placed your character as a hero, but those exploits weren’t as personal until The Legend of Zelda came along. With Zelda 2, Link was now directly helping people with their requests.
Running menial tasks shouldn’t be that gratifying, but I’ve always been drawn to the side quests in Zelda. Fishing for hours to get a stupid scale or holding onto a chicken and floating down to Earth is utterly captivating to me. That each activity rewards the player with something useful also makes those tasks feel less tedious.
I also just plain love exploring. Hyrule has had such a rich landscape, but even the extra worlds of Termina and Koholint are filled with nooks and crannies to delve into. As much as I may associate puzzles with Zelda, spelunking is a big part of the formula.
I’m not opposed to change and I do wish that some of the tropes would be put to rest, but I’m always eager and ready for a new Zelda title. Each one is like stepping into an actual legend. That I get to be the hero who overcomes adverse odds is just icing on the cake.
The holiday season is a tiring time for many. Constant searching for the perfect gift while still keeping up with work can cause people to lose their minds. You never know if the deal you just got was a rip-off and your unintentional “neglect” of family tends to send rifts between your loved ones.
Sadly, I seem to have lost this holiday season. In an effort to get some extra cash to continue my job search, I went to Craigslist to sell a laptop. Long story short, the check I was given was fraudulent and my bank account is now overdrawn. I currently have -$1300; just in time for Christmas!
The whole situation has tarnished my perception of reality. Not only am I ashamed that I was taken advantage of, but I can’t believe that someone would scam another person over a laptop. Is that really worth it?
I’ve been recovering from depression for a few years now and this really set me back. I’m not suicidal, but I’ve lost a lot of trust for humanity that I had built up. I go out to the gym and my mind is filled with vicious thoughts of how self-righteous everyone is. No one cares that I even exist, let alone that I’m in a troubling predicament.
Where nobody knows your name…
With all of this negativity, it would make sense if you assumed I have given up. Short term answer, I have a little. Long term answer, not at all. In the face of hard times, the choices you make are what define your character. I’m choosing to focus more on helping myself above others for a short while.
My “dream” is to become a Personal Trainer. While the whole umbrella of the dream is to help people, Personal Trainer is the reality of the skills I have been given. I’m not a smart person, a good looking person or an extremely outgoing guy. I am very dedicated, willing to help and incredibly active.
From a young age I’ve had an abundance of energy. While that is currently low (due to the aforementioned situation), I usually perk up when something interests me. I can go from near comatose to flat out sprinting in seconds. To say that Personal Training is a field I don’t fit in is a complete lie.
I may have hit the biggest hurdle in my life up to this point, but I’m not backing down. I cannot; there is still too much left for me to accomplish in this lifetime. Much like the heroes of the Yakuza series, I have a passion burning in me that cannot be squashed out.
Yakuza 5 was recently released in the West and it’s biggest theme is “Dreams”. Each character is fighting to attain their ideal life. For series mainstay Kazuma Kiryu, his dream is to help his orphanage grow and protect abandoned children.
By any means necessary.
Kiryu’s adopted daughter, Haruka, has a similar dream. Her talents have led her into the path of stardom. She is competing in a fictionalized version of American Idol called the “Princess League.” She hopes to become the top J-Pop idol so that she can help her home (the orphanage).
The other playable characters are also fighting for their dreams. Each may not be typical for what we consider the “American Dream,” but this is the happiness they want. They are willing to lay their lives on the line to achieve the goals they set forth.
To see that kind of persistence and give up would be criminal. If nothing else, the Yakuza series has taught me that I have the power within me. My goals may not be lofty, but they are my goals. The path I want is all I need to be happy with life.
Sure, things are pretty bleak at the moment. I may even have to live on the streets for a few months, but I will pull through. I’ve been to hell and back and I’m not going to stay there.
I will never give up. That much I can guarantee you.
For youth growing up in the 2000’s, AOL Instant Messenger was basically a way of life. Not having a screen name meant you didn’t talk to anyone, apart from meeting at school. Gone were the days of clogging up phone lines or leaving your baggage at school; now you could continue the conversation at any moment.
It allowed kids to express themselves freely while also giving others the time to calculate their responses. Talking face to face can be intimidating and difficult, but an instant messenger gives you lots of free time to contemplate just what you will say.
That doesn’t mean everything you type will be perfect. Far from it, actually. Emily Is Away shows just how mixed any seemingly innocent response can be. When two people are not ready to express how they feel about each other, it doesn’t matter what medium of communication they are using.
While this game may not resonant so much for younger gamers, anyone who actually used AIM will get struck right to the core. We’ve all had that one person we wished we could be 100% honest with. We’ve all wanted to speak our minds completely, but fear that saying the wrong thing will ruin everything.
It’s hard to see that come rushing back, especially when the entire look and feel of AIM is recreated down to a tee. It’s neat to be taken back to a desktop from my youth and have it function basically the same way. I’ve also come to hate that damn message noise, for all the awkward things I said in my past.
What the game reveals, though, is that both parties are in the same situation. A lot of men like to believe that women are manipulative bitches, but that isn’t the case. Emily does care for you (well, the you from this game), but she doesn’t know how to say it. She’s stuck between a rock and a hard place.
Life has no single answer and she is just trying to figure everything out. She was always a friend, but possibly could have been more. If both parties had just said what they wanted, then maybe this romance could work. The great thing about this game (much like Depression Quest) is that the correct response will come up, only your character will erase it.
Sometimes it’s easy to type things in a furry of rage and adrenaline, but then you begin to second guess yourself. I remember moments like that, even if I tended to just speak my mind without caring. Still, Emily Is Away definitely captures all those awkward transitional phases of life.
You can replay chapters, but all of the choices in place do not allow you to game the system. The outcome is fixed, even if your personality can be manipulated. It doesn’t allow you to have the happy ending you want, which is a bit of a bummer, but also partially realistic.
Instant messengers were a very impersonal way to chat with friends. You had anonymity and never needed to look someone in the eye. You didn’t even need them to be present; you could type up a literal dissertation and plant it at their virtual doorstep. It had all the convenience of the modern era with just enough of a margin of error to make mistakes.
It just made things weird. I remember my last year of high school and constantly talking to the one girl I fell for. She would blurt out her exploits and I’d be filled with rage, but I internalized everything. Since she couldn’t see my face, she never knew there was an issue.
I also got into some sociopathic practices and made dummy accounts to try and catch her in lies. It was a really troubling part of my life that I’ve done everything to forget. While I will never be cleansed of the nightmare, at least I acknowledge how wrong it was and never practice it.
Emily Is Away doesn’t get that dark with it’s narrative, but it does make one wonder about how things could be different. If you said something else or badgered Emily a little more, maybe your future could come true.
While it’s mostly just a different way to experience a story, Emily Is Away does end up being a really cool little game. Essentially a choose your own adventure style game, Emily Is Away can shed some real insight on how you live and love. It also allows you to not hurt anyone in the process.
Something seems off with me lately. Whether it’s because of age or general apathy towards the vacant release schedule near the end of the year, I’ve been pretty indifferent to a lot of new things happening.
Fallout 4 launched last week and I don’t care. Spectre just came out in theaters and I thought it was pretty mediocre. Guitar Hero Live has been getting good press, but I found the game is simply the same old thing. Indifference Be Thy Name!
At least with James Bond, you can tell it’s a bit of brand fatigue for Daniel Craig. Some recent interviews have shown that he has grown tired of the character, but I’m still unsure why he would put out another movie with that attitude (I’m guessing the extra 0’s at the end of his paycheck helped).
It can’t just be my cynical attitude towards Hollywood, because I also saw The Peanutsand thought it was pretty good. I believe MGM is constantly battling with whether to reinvent Bond or stick to the same old formula. Sadly, Spectre just feels like a continuation of Roger Moore’s films.
I was never big on Fallout 3. I loved the introductory sequence and was blown away by the scale of things, but none of the missions really added up. The ending felt rushed and even your choices were stuck in a binary process. You couldn’t do a moral grey, just black and white.
My favorite memory from the game was running with your dad and getting hit by a god damned fatboy. That was intense. Otherwise, I just remember the game looking average and being a stripped down shooter and RPG. It was a cool combo, but the game was basically Oblivion with guns.
I also used to be a gigantic rhythm gaming nut. I played all the Guitar Hero games up to 5 (as well as Aerosmith and Metallica) and played each Rock Band game (including the preposterously stupid Lego one). I even still own DJ Hero. I just feel nothing with GHLive.
Yeah, I want to play this instead of some classic rock…
The addition of the lower fret is kind of neat, but I can’t wrap my head around the icons for Black and White buttons. For some reason, I keep reading White as if it’s on top. I know that is more of my problem then the game, but what isn’t my issue is the lackluster presentation.
The FMV sequences are pretty stupid. It’s funny to watch someone else play, but they are completely pointless in the midst of you grabbing the controller. Not only that, but those transitions are not seamless; the damn screen flashes blue between “Awesome” and “Poor” performances. It’s really distracting.
Rating a setlist is always going to be subjective, but I’m just tired of these games front loading all the horrible songs to make you work for your favorite tunes. I like the idea of GHTV, but the menu system loves explaining every detail with excruciating clarity. I just want to play the damn game.
In all fairness, it isn’t a bad game. In the intervening years, I’ve managed to pick up an actual instrument and learn to play. I’m a decent bassist and going back to Guitar Hero, I just want to play my bass. The controller is so light weight and flimsy that I don’t feel like a musician; I just feel like some tool with a toy.
Even with this blog, I haven’t had much to really say. I’ve been playing some neat games (and fucking WWE 2k15 for asinine reasons) and everything is cool. I have a Mega Yarn Yoshi and La-Mulana is kicking my ass. There really isn’t much I can write about.
Yeah?! Well, fuck you!
As fun as a game like La-Mulana is, there really isn’t any deeper meaning to it. I like the design and the philosophy behind it’s difficulty, but it’s just a really well made retro throwback with some punishing moments. It’s great for people like me, but not the general public.
I’m mainly worried that my lack of motivation is a sign of something deeper. I’ve been out of the loop with major game releases for awhile now. Metal Gear Solid V was a fluke for me, in that regard. It was a series I had fallen in love with, where Fallout and Call of Duty are just games that are in my past.
Even Xenoblade Chronicles X doesn’t appeal to me. That is insane, as the firstXenoblade Chronicles is one of my favorite RPGs and Wii games. I should be excited, but I just don’t care. If I get it, it won’t be for some time and I think I’ll manage without.
Oh well; I suppose one cannot always have some topic to bring up. I didn’t feel like leaving this blog empty in November, so this is what I came up with. I promise my next blog will have more of a focus to it.
In the meantime, have a picture of Yoshi with Hogan.