Destiny is the greatest version of “Follow the Dot” I’ve ever played. You sure do a lot of looking at your radar, running straight towards the objective and forgetting exactly where you are. Don’t get me wrong; the graphics are nice and all, but the level design doesn’t matter.
I can’t recall half of the missions I’ve even done in Destiny. I do side missions in the same area and I don’t even realize it. When I log on to help my friend, I can’t even guide him through an area I’ve previously completed. I end up relying on the dot and everything else is blank.
On the other end of the spectrum, I recently played through Dark Souls 2: Scholar of the First Sin. I wasn’t enthralled with the original, but I honestly forgot how lackluster the level design is. It may not be “Follow the Dot,” but the interconnectivity makes no sense.
You’ll go from a woodland setting, up an elevator and enter some lava pit. How is lava existing above a forest and not seeping down? For that matter, why is warping at bonfires such a prominent feature? I can’t remember where I’ve been and what bosses I’ve finished, despite being level 240.
Oh no…Not you two again…
The pedigree that each developer had before making these games makes them all the more disappointing. How do you go from Demon’s Souls and end up with Dark Souls 2? Where does the idea of Halo becoming an MMO go wrong?
Is either game bad, though? Honestly, no. I’ve managed to beat Dark Souls 2 four times and I’m currently still playing Destiny. I didn’t even want to give Destiny a shot, but my friend persuaded me into it. Logging around 24 hours is pretty good for being indifferent.
Even if most of the package is lackluster, both Destiny and Dark Souls 2 get their core mechanics right. It’s fun to pick up a gun and shoot in Destiny, while Dark Souls 2 makes the act of timing your attacks, item usage and defensive tactics engaging.
Dark Souls 2 may lack the art direction, world design and enemy design of it’s predecessors, but fighting is incredibly awesome. There are new moves, a slightly faster speed and an extensive amount of weapons (though some are basically copies of each other).
Destiny has horrendous level design, a pretty garbage story and a lack of enemy diversity, but the speed, weight and feel of firing your weapon keeps you coming back for more. The loot system is captivating, the quests are quick and plentiful and the PvP harkens back to what Bungie did with Halo‘s multiplayer.
YES! ACTUAL GAMEPLAY!
The small hub areas are pretty pointless and all the “emotes” are regrettably locked behind a microtransaction system, but finding friends and embarking on a short quest is fun. It feels different to experience the typical MMO mold from a first-person viewpoint.
I can’t disagree with any of the haters of either game; they make a lot of valid points. Both titles feel like they are resting on the laurels of their creators. Even more, both games kind of reverse the mentality that was set up with their predecessors.
Demon’s Souls was all about making the world feel oppressive and deadly. You died quickly to make a point; death matters. In a world where dying throws you back around 5 seconds, Demon’s Souls would cause you to lose your experience if you died. That heightened the tension as you now needed to really pay attention to everything.
Halo was about adapting an old-school FPS design into a console format. Due to limited buttons, you were given two weapons. Since split-screen was such a big feature of consoles, co-op was added to the campaign in a way similar to Doom. Multiplayer was based more on skill than any kind of level system or perks.
Dark Souls 2 feels like it is making concessions to get more people interested in the series. Hardcore fans will breeze through the game while newcomers won’t understand what the fuss was about.
Doesn’t look all that appealing.
Destiny is basically Bungie’s take on Borderlands. It also reeks of forced online connectivity. There is no reason why the game could not be made offline and with split-screen. Those were core features of the Halo games that helped foster the community that exists today.
What hurts the most is that both of these games could be better. I hate enjoying them as much as I do, but their foundations are so sound. If industry trends hadn’t become so prevalent, I feel like Dark Souls 2 and Destiny could have been so much more.
Either way, these two games prove that being disappointing doesn’t necessarily mean that the game is bad. It could even be quite awesome.