GOTYe Awards 2015

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As 2015 winds down and we begin our reflection of the past 12 months, critics and gamers alike are starting their lists of the best games of the year. While I could take the easy route and explain some of my favorite titles, I wanted to put a bit more thought into such a blog.

I decided to take a different approach; comparing games to Gotye song titles. Why would I do that, you ask? Well, apart from comedic value, this is my blog and you can fuck yourself. So, with that said, let’s kick of the GOTYe Awards 2015!!

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Somebody That I Used to Know Award – Tony Hawk’s Pro Skater 5

It’s always sad when a cherished franchise becomes a former shell of itself. Activision had thoroughly milked the Tony Hawk license after the 5th game, but we kept getting sequels. I guess implementing things like dune buggies and tennis wasn’t enough, so Activision and Neversoft were content with throwing literally everything into a game.

This led the series to open-world territory, “realism” based trick systems and eventually a plastic skateboard controller. The series has been in flames for longer than my young cousin has been alive.

When Tony Hawk’s Pro Skater 5 was announced, gamers let out a sigh of relief. We were finally going to get a game that properly continued the legacy of the original titles on a next-gen system. Except, that isn’t what happened.

The game we ended up receiving was a broken mess of an overpriced coaster that barely functional properly and had very little content. I mean, I’ll all for having Tony Hawk roll around on the ground like he’s having an epileptic seizure, but I’m not willing to shell out $50 to do so.

It just takes me back to being a teenager and playing the hell out of Tony Hawk’s Pro Skater 3. It was the first game I bought with my own cash. It was the game that inspired me to listen to hard rock. It was also the catalyst to me becoming a completionist. THPS5 is basically a reminder that nostalgia is a lie.

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Board With This Game Award – Yoshi’s Woolly World

At this point in time, I’m going to assume that Yoshi’s Island was a complete fluke. I was utterly captivated with the game upon it’s release. It was all my 7 year old self could think about. I was a big fan of Mario, but playing this new Yoshi title was so different. It was colorful, inventive, laid-back and beautiful.

All of it’s mechanics made sense, were implemented in creative ways and never got old. Even the music was timeless, with tunes stuck in my head 20 years later. When I had originally played it, I thought Nintendo would be able to make an ever better game with more powerful hardware. The SNES was old by the time Yoshi’s Island rolled around, after all.

That game has never been given to us. Yoshi’s Woolly World was the best attempt at recreating some of the old-school magic, but Nintendo appears to be more focused on targeting nostalgia then anything else. I miss the Nintendo that took risks with their IPs.

Mostly, I just found the game utterly boring. It’s devoid of challenge and plays things so safely that I often had to stop after beating a few levels to prevent myself from falling asleep. I love those amiibo that were made to commemorate the game, but they don’t make me forget Yoshi’s Island.

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Here In This Place Award – Grow Home

When I saw Jim Sterling talking about an actual good Ubisoft game, I immediately got intrigued. I’ve been a fan of some of their franchises, but their more recent output has been plagued with bugs and issues that often cripple the entire experience. Even “classics” like Assassin’s Creed 2 had major game breaking bugs.

Still, Grow Home looked right up my alley. It was a free form game with a simple goal and endless opportunities to explore. I love exploring, I’m a fan of highly stylized art and I can never say no to original ideas. Grow Home may not be a classic, but it’s very charming.

It’s sense of scale is without equal. Climbing ever higher and peering down to the islands below is enough to take your breath away. It also makes your gut sink if you’re playing on a big enough television. The visuals may not be realistic (in any sense), but god damn if they don’t encapsulate exactly what developer Reflections was aiming for.

The sandy beaches, vibrant colors, endless sky and oddly shaped enemies make you believe you’re in a different world. It’s truly a great concept with awesome execution. It also reignited my love of rock climbing with some mechanics that correctly mimic the motions one makes while scaling a mountain.

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Thanks For Your Time Award – Metal Gear Solid V: The Phantom Pain

MGSV may not have been the send off for the beloved Metal Gear franchise we all hoped for, but it was a very well built game. It’s unique approach to stealth with an open world that felt like a real land mass made for some of the most intense and endlessly replayable scenarios in recent memory.

MGSV also did something that no other game really nailed quite as well; it acknowledged the player’s role in the legacy of Metal Gear. Sure, the ending twist is revealed in a sloppy manner and kind of muddles the already convoluted plotline ofMetal Gear, but the true message was that we are Big Boss.

We are the ones who have gone through all of the trials of tribulations of Snake. We have seen his best and worst times. We rose to the challenge to save this virtual world on multiple occasions. We started our own private army to combat digital mercenaries and prevent a nuclear apocalypse. Without us, Kojima would have never been able to create such an engrossing experience.

It’s sad to know that the future of Metal Gear is basically dead. Konami is a tired excuse of a once golden company. We can be grateful that Kojima won’t have to spend the rest of his days wasting away at a worthless sinkhole.

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Like Drawing Blood Award – Mortal Kombat X

I was pleasantly surprised with Mortal Kombat (2009). While the game was maybe a bit too similar to Street Fighter IV, it took a dying franchise that once captured the attention of the United States and brought it back to life.

The older games were focused on making the most gory and explosive experience possible. The first two haven’t aged particularly well, but Ultimate Mortal Kombat 3remains a classic. It’s combo system, innovative block button mechanic and aggression meter all make the game feel unique and brutal.

The 2009 reboot captured that same essence. It has the gore factor in check (and jacked up to 11), it has lots of combos strings and move cancels and it’s got plenty of diversity with it’s cast selection. Mortal Kombat X is basically a lesser version of the 2009 game.

While it’s graphics are insane and the gore is even more stomach turning, the game just feels off. From it’s garbage PC port to the milking of DLC with almost literal cheat codes bearing a $1 price tag, the game just feels gutted.

The story mode that was so fun to play in it’s predecessor has been cut down to a measly few hours with no real purpose. The online functionality has somehow gotten worse, despite being on more powerful hardware. Even the DLC fighters feel like a wasted opportunity, going with film nostalgia over any real innovation on or celebration of the MK legacy.

For a game that looked so promising to basically fizzle out after being launched is just sad. Playing it is like visiting the doctor’s office. You don’t want to be there and watching the needle draw blood is enough to make you pass out. It really sucks, as I thought Mortal Kombat was going to be here to stay.

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Easy Way Out Award – Call of Duty: Black Ops III

Another year, another Call of Duty game. A series that I once looked forward to is now a running joke with most gamers. It’s also a good case study for how to save on production costs between sequels.

Ever since Call of Duty 2, there has been a new game in this series every year. We are on the 12th entry in almost as many years. Having two developers working on a series should make for a fresh approach with every passing game, but that doesn’t seem to be the case.

Treyarch was, for a small while, attempting to do different things with the tired COD recipe. Black Ops brought things to the Vietnam War Era and Black Ops II attempted to inject some different gameplay elements into the mix, but Black Ops III just falls on the same bullshit as before.

I guess Advanced Warfare was a roaring success, because trying to actually distinguishBlack Ops III from the last title is a nigh on impossible task for anyone but diehard COD fans. The game doesn’t even make sense with the Black Ops name, having little connection to the previous games in it’s own trilogy arc.

Activision doesn’t care about that. Why try putting effort into your titles when you can take the easy way out and produce the same garbage year in, year out? For as much unfounded flak as the Call of Duty series gets, Black Ops III is an example of when the internet is actually correct about something.

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I Feel Better Award – Bloodborne

When Demon’s Souls came on the scene, many people took notice. Here was a game that was going against the norm and actually challenging gamers to think on their feet. There was no floating arrow to point you in the direction of the objective. There were no easy ways out of difficult situations. If you sucked, you weren’t finishing the game.

While Dark Souls seems to have stolen everyone’s heart, I’ve always had a fondness for the smaller ambitions of it’s predecessor. I loved the level structure, darker tone and more challenging combat of Demon’s Souls. I wanted a game with more brutality and with a stronger sense of challenge.

Bloodborne delivered on that. It’s level design created a sense of tension and dread in the early stages that gave way to more expansive and mind-bending labyrinths in the late game. It’s enemies were fast and ferocious with stronger AI and a thirst for blood.

Beating any single area felt like a massive accomplishment, let alone surmounting the bosses. Coming to terms with the combat, getting a feel for the world and making forward progress all led to a really gratifying sense of fun. The DLC was just icing on top of the cake.

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I’m not sure if this list ended up being as funny as I originally planned it to be. The whole Gotye craze that happened a few years ago seems to have disappeared. The guy clearly wasn’t trying to be a pop sensation, but the masses wised up to some decent music for once. It was frightening.

Regardless, I feel that “Somebody That I Used to Know” is still a part of the internet’s collective conscious. If you don’t get the reference, then too bad. Gotye certainly doesn’t care.

Anyway, happy 2015 everyone. Hopefully next year, I can think of some more Gotye related song titles to go with some awards. Or maybe it will just be “Smoke and Mirrors”.

Never Give Up

The holiday season is a tiring time for many. Constant searching for the perfect gift while still keeping up with work can cause people to lose their minds. You never know if the deal you just got was a rip-off and your unintentional “neglect” of family tends to send rifts between your loved ones.

Sadly, I seem to have lost this holiday season. In an effort to get some extra cash to continue my job search, I went to Craigslist to sell a laptop. Long story short, the check I was given was fraudulent and my bank account is now overdrawn. I currently have -$1300; just in time for Christmas!

The whole situation has tarnished my perception of reality. Not only am I ashamed that I was taken advantage of, but I can’t believe that someone would scam another person over a laptop. Is that really worth it?

I’ve been recovering from depression for a few years now and this really set me back. I’m not suicidal, but I’ve lost a lot of trust for humanity that I had built up. I go out to the gym and my mind is filled with vicious thoughts of how self-righteous everyone is. No one cares that I even exist, let alone that I’m in a troubling predicament.

Where nobody knows your name…

With all of this negativity, it would make sense if you assumed I have given up. Short term answer, I have a little. Long term answer, not at all. In the face of hard times, the choices you make are what define your character. I’m choosing to focus more on helping myself above others for a short while.

My “dream” is to become a Personal Trainer. While the whole umbrella of the dream is to help people, Personal Trainer is the reality of the skills I have been given. I’m not a smart person, a good looking person or an extremely outgoing guy. I am very dedicated, willing to help and incredibly active.

From a young age I’ve had an abundance of energy. While that is currently low (due to the aforementioned situation), I usually perk up when something interests me. I can go from near comatose to flat out sprinting in seconds. To say that Personal Training is a field I don’t fit in is a complete lie.

I may have hit the biggest hurdle in my life up to this point, but I’m not backing down. I cannot; there is still too much left for me to accomplish in this lifetime. Much like the heroes of the Yakuza series, I have a passion burning in me that cannot be squashed out.

Yakuza 5 was recently released in the West and it’s biggest theme is “Dreams”. Each character is fighting to attain their ideal life. For series mainstay Kazuma Kiryu, his dream is to help his orphanage grow and protect abandoned children.

By any means necessary.

Kiryu’s adopted daughter, Haruka, has a similar dream. Her talents have led her into the path of stardom. She is competing in a fictionalized version of American Idol called the “Princess League.” She hopes to become the top J-Pop idol so that she can help her home (the orphanage).

The other playable characters are also fighting for their dreams. Each may not be typical for what we consider the “American Dream,” but this is the happiness they want. They are willing to lay their lives on the line to achieve the goals they set forth.

To see that kind of persistence and give up would be criminal. If nothing else, the Yakuza series has taught me that I have the power within me. My goals may not be lofty, but they are my goals. The path I want is all I need to be happy with life.

Sure, things are pretty bleak at the moment. I may even have to live on the streets for a few months, but I will pull through. I’ve been to hell and back and I’m not going to stay there.

I will never give up. That much I can guarantee you.

Integrity Vs Monetary Gain

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Star Wars: The Force Awakens just opened up worldwide and a big question has been on my mind; where does art end and money making begin? One of the biggest struggles I’ve had in my life is dealing with the fact that, to make a living, I need to accept money from people.

All I’ve ever truly wanted to do was exist in this world and help others. That I need to constantly be searching for work and getting paid puts me in a sour mood. That some of my favorite entertainment properties also exist to make cash also gets me agitated.

I wasn’t alive at the advent of film, but I can’t imagine that visionaries who saw the format were immediately thinking of monetary gain. Artistic integrity had to have been present for some of them.

To take it back even further, what of famous authors or composers? Was Shakespeare simply churning out comedies and dramas for cash? Did Mozart take his talent for music and use it solely for personal gain?

When I review a film or game, I tend to look at it like a piece of art. I certainly understand that not everything is created to stimulate the mind, but most works have a purpose. Someone doesn’t come up with an idea and then pause their train of thought to consider how to market the thing.

I’ve always believed that film makers and game developers create to express themselves more so than inflate their pockets. It sickens me when I read stories about selfish producers or greedy corporations churning out endless amounts of trash for misinformed masses.

The Force Awakens happened to actually be good, despite existing solely for money. The film makers behind the project put a lot of passion into their craft, but that doesn’t excuse the film’s cynical nature. This is a nostalgia vehicle with plenty of fan service and a vague connection to what came before.

Does that mean I shouldn’t enjoy it? Are the themes present in the film not worth discussing? Do any of the people involved truly care about the project beyond launching it? It’s tough to think about.

Nintendo seems to be riding the nostalgia train of the Legend of Zelda as hard as they can. That series is my personal favorite game franchise, but even I am beginning to feel queasy. Nintendo definitely is whoring it out with re-releases and updates.

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Don’t forget your amiibo! *additional fee of $13.99*

Big publishers like Activision and EA have relied on their “flagship” franchises for over a decade now. Call of Duty has become a November staple despite negative feedback from the more current titles. Battlefield hasn’t gone away since 3, even with skipping one year for a Medal of Honor title (made by the same developer, no less).

Mario has turned into a bloated excuse to keep a legend around. Sega won’t put Sonic out to pasture. Capcom is trying their damnedest to copy everyone else. What happened to the games made with love and care?

I know indies exist (in both the film and game industry), but those are hardly getting the attention they deserve. You also have indie developers like Double Fine who are leaning on their own pasts to create a sequel to a game that don’t really need one.

It feels like artistic integrity has long been forgotten. To create any kind of brand recognition takes too much effort for studios to invest in. Gigantic budgets and record breaking sales aren’t required to make something successful, but companies tend to close down without positive reception.

The cost of production for films and games has ballooned out of control. To stay in the business that one may love, they have to compromise their own desires to work on something that is devoid of integrity. Artistry and revenue don’t co-exist.

It breaks my heart to see this. Maybe this is all a part of growing up and following the development process so close, but I’m really becoming jaded to films and games. I want to see brand new things, but even I am afraid of buying into a game that I know nothing of.

When I pick up a new Zelda, I at least know the general premise of what I’m getting into. If I go for something like Undertale, what the fuck am I supposed to expect? The name doesn’t really make sense to me and the small glimpses I’ve seen of it are ambiguous. That doesn’t instill confidence in me.

Is it possible to make something with your heart and soul and then demand people pay you for it? I personally don’t agree with that. The reason I gave up pursuing a  career as a gaming journalist was because of the struggle I had with asking for money.

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I love to discuss my thoughts on games and what I feel playing through a new experience. To tell people that they need to pay me before I do that is gross. Why should anyone be required to fork over their hard earned money for my stupid ramblings?

I want my message to get to other people, not have it locked within a cage. Stories that intrigue me always have some kind of deeper message or meaning. They pay respect to their viewers and don’t compromise their creator’s being. That is what I’ve always sought out.

That doesn’t seem to be the case anymore. Anything truly new will be swept under the rug to make way for the corporate machine. Visionary ideas will be buried in favor of guaranteed success. Maybe I should just fall in line and accept my check.

Link Play

People love to claim that the Legend of Zelda series is basically the same game over and over again. While this is failing to take into account all of the handheld titles, even the main console entries have enough differences to differentiate themselves.

Still, Nintendo must have really taken that criticism to heart as the Legend of Zelda: Triforce Heroes is completely different from the classic Zelda mold. The game is more akin to Four Swords and not it’s Gamecube sequel.

While I enjoyed the game, I think it was mostly due to me being a die-hard Zelda fan. The singleplayer mode is hot trash and the weird requirement of three players kind of ruins local multiplayer with just a single buddy. Download Play is very generous, so at least you don’t have to have friends with copies of the game.

I can’t quite put my finger on why I may consider this the weakest Zelda game in the series. That isn’t to say anything is particularly bad about it, save for it’s netcode; I’m mostly just saying that nothing is quite original about it.

Since the game bears a huge resemblance to Four Swords, it’s easy to compare the two games. For starters, you progress through areas that are basically small rooms. There isn’t an overworld or any kind of dungeon exploration; you are placed in an area with some items and small puzzles.

“Puzzles”

Successfully completing the puzzle gets you to the next room and so on until a boss fight. It is fun, but it becomes pretty routine in a very short time. There are stylish touches like some graphical effects, 3D and great music, but without the costume changing mechanic, the game would be a bit dull.

Costumes are what define this Zelda experience. Changing to and fro makes for some great times. Having Link cross dress or putting on a replica of Marth’s outfit is well and good, but unlocking some of the more badass costumes (like Sword Master or Fierce Deity) can make replays and challenges trivial.

Four Swords was incredibly rudimentary in design. While having three friends help you through puzzles was a blast, all of it’s dungeons are randomly generated. At some point, you begin to see repeat room designs and immediately know the solution. I guess that takes awhile, but it also leads to a game that has no distinct or memorable moments.

That game got it’s fun out of being novel. The DSi re-release added some much needed content to spruce up the endgame, but it’s original state is a bit of a throwaway gimmick. Can Zelda multiplayer work? Four Swords said yes.

The sequel, Four Swords Adventures really went to town with the whole concept. You were required to have Gameboy Advance link cables for multiplayer, but each person could be exploring a small room on their own. Main puzzles had players taking divergent paths to find items and culminate in some grand solution.

Or a daring escape!

Everyone emerged from their GBAs and provided the steps necessary; Triforce Heroes doesn’t really have that. I can accept the lack of 4 players, but often times you can beat an entire room by yourself. It makes the concept of multiplayer feel like it was forced upon a different execution of the Zelda formula.

While online play should make up for lacking friends or having differing schedules, Triforce Heroes has some really unstable netcode. Seemingly perfect games can end suddenly for no reason and most people have no idea how to setup a WiFi connection; I’ve had lag so bad that my sword wouldn’t swing for 5 seconds after pressing the attack button.

At least with Four Swords and Four Swords Adventures, you had to be in the same room. It might have limited the chances most people had to play the game (not to mention the outlandish price required for such a feat), but the game worked at all times. Triforce Heroes sometimes fails at multiplayer while simultaneously failing at singleplayer.

The original Four Swords never even had a singleplayer component, but Four Swords Adventures allowed players to summon the extra Link’s in different formations. That kind of gameplay feels akin to some classic Bioware RPGs like Icewind Dale or Baldur’s Gate. Why the same type of mechanic wasn’t utilized in Triforce Heroes is beyond my comprehension.

Singleplayer has you tapping the bottom screen to switch between dopples of yourself. It makes for tedious progression; every time you get somewhere with one Link, you need to completely stop and redo it for another. The totem mechanic almost seems to come from frustration in solo play rather than any genuine multiplayer advantage.

There is also a rather limited method of communication for online play. You get emoticons that you can press which are supposed to tell other players what to do. They rarely work. There are no icons for “Do not use item” or “Stop”. You just have a generic “NO!!!” to warn players of anything wrong.

Where is the “Stop Dying” button?!

Trying to specify what needs to be done in a given situation to a totally clueless player is an exercise in frustration. You wouldn’t even believe how many times I ended up yelling at my 3DS when a solution came to me in seconds. To watch others shrug and bumble around like a doofus is maddening.

When everything does click into place, Triforce Heroes is fast and fun. I like that there is actual puzzle solving instead of just murdering enemies like in Four Swords. This feels like a compromise between the two previous multiplayer Zelda titles. It also has a vibe similar to Skyward Sword’s upgrades.

I also can’t stay mad at a Zelda game that calls back to the 2D gameplay from yesteryear. People love to worry about how Nintendo has basically forgotten “classic” Zelda, but they still make these games for us to enjoy. They never buried that tried and true game system.

If anything, I think Triforce Heroes has shown me that I just prefer to take my Zelda alone. To me (and a lot of people), Zelda has been about exploring a new world and conquering it’s many dungeons. It’s been about guiding Link through treacherous paths and perilous situations.

Traveling “literally” anywhere.

Sure, sharing that fun is great, but the real joy comes from figuring out a solution and putting it into action. Without the ability to verbalize that to a friend (or get them to read your mind), the game becomes an exercise in patience and insanity.

Having like minded players makes all the difference. With friends who actually understand Zelda (or being in the same room), you can accomplish what is being thrown at you. Local multiplayer saves the day yet again.

All in all, Triforce Heroes isn’t bad. I rather enjoy it. I just don’t know if I’d ever see myself playing through it again.Four Swords exists mostly as a way to kill time on long flights and Four Swords Adventures is an epic journey with friends.

Triforce Heroes kind of feels like a short trip to an amusement park. It’s fun while it lasts, but you really want to get home after you’ve had your fun. It also sucks to have to deal with people who lack common sense.

Paystation 4

Going into the 8th generation of console gaming, it seemed like Sony finally understood their fans. All their mistakes with pricing and vague marketing with the PS3 were a thing of the past. Microsoft became money grubbing and lost their focus on gaming. Nintendo was being Nintendo, but promising a stronger drive to make new games.

A few years into this generation, Nintendo is the only one that remained consistent. Microsoft made a dramatic reveal of backwards compatibility on the Xbox One at E3 this year and Sony is now following suit.

Wait, let me rephrase that; Sony is now charging us a 3rd (4th or possibly 5th) time to play our old games on new hardware. I think I’ve had enough of this lunacy. Despite me strongly preferring the PS4 interface over Xbox One, I can’t believe that my older games are being resold to me.

It’s not the largest deal to me as my PS3 is still functional and plays PS2 games. Many people are not in that same boat. Backwards compatibility should be a required on all consoles, regardless of architectural differences. All those legacy consoles are not going to last forever and I’ll be damned if I’m going to keep feeding money to a company bent on making me bankrupt.

Sony has gleefully taken to the trend of re-releasing “HD Remaster” ports of PS3 games on PS4 and now the PS2 is falling in line. Instead of selling a more expensive version of the current console with backwards compatibility support (which would make sense!!!), we’re being asked to fork over $10-15 for our favorite older games.

That doesn’t seem too dramatic, but the implication is that this will be a trend. Down the line on the PS6, we’re going to be rebuying our PS4 games. Hell, it may not even take that long as we’re currently rebuying PS3 games!

Because we all asked for this shit…

What makes this so shocking is that Sony was such a stalwart for PS1 support on the PS2. It was one of the defining features of the console when Nintendo switched formats and Sega basically forgot about the Saturn. With a PS2, you didn’t need to kiss your old library goodbye.

When the PS3 launched, Sony figured that not giving gamers an option was best and decided on jam packing the system with a bunch of extraneous features. Most people didn’t need media streaming, SACD support, wireless networking and video playback; for some, just playing a video game was all they wanted.

If you wanted the prestige of owning a Sony product, you had to deal with the price and extra nonsense. You were getting a Blu-Ray player, whether you liked it or not. You were dealing with internal storage and install times despite older consoles not having that. You were making due with WiFi even if your network didn’t support it.

Granted, the PS2 forced DVD support, but Sony managed to keep the price down by including expansion ports on the system. This let Sony develop a hard drive and network port for later use and for people to decide if they wanted.  Now that philosophy is lost.

With Microsoft granting you access to your games simply by owning the 360 disc, Sony has no reason to expect gamers to jump on these PS2 remasters. What is more baffling is that Sony launched a “PS2 Classics” line on PS3 that let gamers purchase things digitally.

They also started an initiative called “Cross-buy” that allowed you to make one purchase of software and get it on every Sony console. Like that cute little game on your Vita? That’s cool; you can have it on PS3 and PS4 for no extra cost! Why is this not a feature with PS2 on PS4?

It’s hard not to immediately jump to the conclusion of, “MONEY, MONEY, MONEY!!!” It’s doubly hard when Eurogamer took an in-depth look at the first PS2 remasters (Star Wars: Bounty Hunter, Racer Revenge and Jedi Starfighter) and found that they truly are emulation. This isn’t even some new code being written for different hardware; it’s the same damn thing!

Yeah! I’ll rebuy that!!!!

I could maybe understand not allowing discs to be used as there were a tremendous amount of PS2 games, but previous digital purchases not being supported is just unacceptable. It’s downright criminal, if you ask me. For a company so prided on their dedication to their fans, this just reeks of greed.

I will not stand for it. I may not be able to speak with Sony directly, but I’m not going to buy a single one of these “PS2 remasters”. There is no point. If I give in, what’s to say that I won’t be buying a PS2 Re-Remaster on the PS5? In some cases (San Andreas), you may already be doing so.

Unless you really cannot find a functional PS2, don’t give in to Sony. Let them know that you demand to have your games back. Owning a disc should mean that I can use it; the PC format has been like that forever. Enough is enough with this remaster trend.