For youth growing up in the 2000’s, AOL Instant Messenger was basically a way of life. Not having a screen name meant you didn’t talk to anyone, apart from meeting at school. Gone were the days of clogging up phone lines or leaving your baggage at school; now you could continue the conversation at any moment.
It allowed kids to express themselves freely while also giving others the time to calculate their responses. Talking face to face can be intimidating and difficult, but an instant messenger gives you lots of free time to contemplate just what you will say.
That doesn’t mean everything you type will be perfect. Far from it, actually. Emily Is Away shows just how mixed any seemingly innocent response can be. When two people are not ready to express how they feel about each other, it doesn’t matter what medium of communication they are using.
While this game may not resonant so much for younger gamers, anyone who actually used AIM will get struck right to the core. We’ve all had that one person we wished we could be 100% honest with. We’ve all wanted to speak our minds completely, but fear that saying the wrong thing will ruin everything.
It’s hard to see that come rushing back, especially when the entire look and feel of AIM is recreated down to a tee. It’s neat to be taken back to a desktop from my youth and have it function basically the same way. I’ve also come to hate that damn message noise, for all the awkward things I said in my past.
What the game reveals, though, is that both parties are in the same situation. A lot of men like to believe that women are manipulative bitches, but that isn’t the case. Emily does care for you (well, the you from this game), but she doesn’t know how to say it. She’s stuck between a rock and a hard place.
Life has no single answer and she is just trying to figure everything out. She was always a friend, but possibly could have been more. If both parties had just said what they wanted, then maybe this romance could work. The great thing about this game (much like Depression Quest) is that the correct response will come up, only your character will erase it.
Sometimes it’s easy to type things in a furry of rage and adrenaline, but then you begin to second guess yourself. I remember moments like that, even if I tended to just speak my mind without caring. Still, Emily Is Away definitely captures all those awkward transitional phases of life.
You can replay chapters, but all of the choices in place do not allow you to game the system. The outcome is fixed, even if your personality can be manipulated. It doesn’t allow you to have the happy ending you want, which is a bit of a bummer, but also partially realistic.
Instant messengers were a very impersonal way to chat with friends. You had anonymity and never needed to look someone in the eye. You didn’t even need them to be present; you could type up a literal dissertation and plant it at their virtual doorstep. It had all the convenience of the modern era with just enough of a margin of error to make mistakes.
It just made things weird. I remember my last year of high school and constantly talking to the one girl I fell for. She would blurt out her exploits and I’d be filled with rage, but I internalized everything. Since she couldn’t see my face, she never knew there was an issue.
I also got into some sociopathic practices and made dummy accounts to try and catch her in lies. It was a really troubling part of my life that I’ve done everything to forget. While I will never be cleansed of the nightmare, at least I acknowledge how wrong it was and never practice it.
Emily Is Away doesn’t get that dark with it’s narrative, but it does make one wonder about how things could be different. If you said something else or badgered Emily a little more, maybe your future could come true.
While it’s mostly just a different way to experience a story, Emily Is Away does end up being a really cool little game. Essentially a choose your own adventure style game, Emily Is Away can shed some real insight on how you live and love. It also allows you to not hurt anyone in the process.