Reviewing One’s Experience

So Batman: Arkham Knight is a flaming pile of excrement, right? Well, only if you’re playing the PC version. Otherwise, the game runs fine and looks great. Should those negative review scores be revised, then? When WB and Iron Galaxy squash all the bugs, should we demand critics re-evaluate the game?

With this weeks latest controversy over a game release, I began thinking about an old idea of mine. When does objective criticism and personal experience become a factor in a game review? A game cannot cater to every specific customer at once, but we see fans demanding such a thing from writers.

The constant stream of, “No way this game is a 5,” and “Too much batmobile. 7/10,” are just pathetic. At the same time, maybe we should be seeing more objective takes on current games.

While I used to be all about leaving personal experience out of the equation, I’ve shifted my viewpoint in more recent times. Unless a game has actual game breaking bugs (Which Arkham Knight does on PC), you can’t truly call it a bad game. If it makes even one person happy, then it has not failed.

Even made me question humanity. I’d call that a win.

I’ve enjoyed a lot of critically panned games. Binary Domain is a brilliant shooter, but most reviewers couldn’t be assed with it. Long Live the Queen is a charming text-based adventure, but critics didn’t find a lot to love. Goat Simulator is also quite shat on, but I love how hilariously stupid it can be.

My friend is also quite fond of WWE 2k15 on PS4. We both agree the game is a horrible, broken mess, but the glitches produce some of the most outrageous moments we’ve had in a long time. There isn’t another game out there where Sting can do a split in mid-air while Hogan gets stuck inside the ropes.

I’m getting tired of seeing people complain about review scores, as well. If someone personally feels that a game should be rated a 5, you don’t have any right to refute them. You don’t have to agree, but to shout that they are wrong is ludicrous.

The 10 point scale for reviewing has long been abused. Critics will give average games a 7 and that tilts the scale in a negative way. Now anything below a 7 isn’t worth looking at, which means that 7 is actually 5 and 5 then becomes something like a 3.

I believe that has more to do with how ingrained school grading has become in society, but it still leads to a misconception about the quality of a game. It also does nothing to inform a reader if the game is any fun.

I remember when GamePro still existed. They used to grade games in 4 different fields; Graphics, Sound, Control and Fun Factor. A game could get low marks in the first three, but Fun Factor was ultimately what most people were curious about.

Ah, memories.

Even if you end up hating a game after grinding away at it, the fun you had when you first popped it in should be worth it. If you live your life regretting the decisions you make and looking to strangers online for confirmation, you’re doing something wrong with your life.

What truly tipped in into this line of thinking was the end of 2011. I was eagerly waiting for games like Uncharted 3, Saints Row: The Third and Duke Nukem Forever. Those all quickly became my least favorite from their respective franchises, but it also taught me a thing about believing in reviews online.

At the end of the day, the only person who will know you best is yourself. You cannot rely on someone’s opinion when making a purchase. You should obviously reference a review to gauge any glaring errors in playability, but some person who has never met you is not a good indicator of something you may like.

Why should I care if some random jerk thinks my favorite game is trash? Unless he is threatening game developers or personally assaulting my family, I don’t know why his thoughts should impact mine. I like the damn game and that is that.

This may be a bit sidetracked, but I just wish people would learn to use reviews for what they are; opinionated viewpoints. They are one person’s account of how they saw the game. If you typically agree with that person, then the review might just be for you.

Yeah; this guy.

So at the end of the day, I believe personal experience should weigh more in a review score. Instead of trying to remove any trace of humanity from a piece, inject more of your own belief into it.

As indie game writer Rob Marrow told me, “Of course I’m bias. I don’t like this specific type of game.” You can’t always get what you want. Learn to deal with that.

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