Batman is a Jerk…

Gaming has been host to plenty of superheroes. For the most part, their games have been either entertaining or mildly annoying. Batman has produced a couple of pretty good hits, but his big turnaround happened with the Batman: Arkham series. Traveler’s Tales, developers behind the Lego games, must have never got the memo.

When I started off with Lego Batman 2, I didn’t really know what to expect. I gave up the Lego games because they were all essentially the same. I gave this a shot because a friend of mine came over and urged me to play it. Well, not only is Lego Batman 2 a fairly mundane and annoying game, but the story ruins it.

For starters, Superman makes absolutely no sense in regards to the game. There are numerous puzzles where Batman and Robin will be trapped on the other side of a pit of fire, yet Superman cannot fly them across.

Traveler’s Tales has never been at the absolute cusp of quality, but its games have had charm to spare and plenty of low-pressure fun. Lego Batman 2, though, reverses that. Batman is portrayed as a headstrong blowhard and Superman is a bumbling idiot. Poor Robin has to deal with these people and you wonder why he hasn’t quit yet.

There is one instance early on in the game where Batman throws Robin off of a platform and jumps after him. They are pretty much dead at this point, but then Superman sweeps in. Batman has no regard for Robin’s wellbeing and ends up looking like a jerk.

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After that level, Batman learns that The Joker and Lex Luthor are planning on using Kryptonite to power some gun that disintegrates objects. Robin knows this is Superman’s weakness and tries to persuade Batman to tell him. Batman yells about how they aren’t calling Superman and ends up looking selfish. Some kind of hero, right?

To make matters worse, the rest of the Justice League are only present for two levels. Their role in the plotline is so contrived and ham-fisted that I wonder why Traveler’s Tales even bothered. I understand that having all these characters gives the game a greater longevity, but when their powers end up replacing all of Batman’s suits, you wonder why they weren’t called in sooner.

That’s my chief problem with this game: necessity. I fully understand that no game is ever a required part of being alive, but what exactly does Lego Batman 2 provide over its predecessor? A large, Lego-fied Gotham City isn’t enough to keep me going.

There are so many instances of lazy writing that I don’t even know where to begin. One of the very first levels has you building Robin’s helicopter so that you can chase Joker. You manage that and Batman ends up almost falling into the ocean. Well, he thankfully calls his own jet in at the last second. Wait, why didn’t he do that to begin with?

Later, Batman and Superman somehow trade places to fool Joker and Lex Luthor into revealing their plan. The plot works and the two heroes then give chase to the villains. But wait, The Joker used Kryptonite to weaken Superman, who ends up being crushed by an anvil when he’s Batman. Shouldn’t he be dead?

The final nail in the coffin is how the last boss is defeated. Batman calls down a laser from space with the help of the Justice League. A giant robot is rampaging throughout Gotham and Batman waits until the very last second to utilize his laser … which could have ended the conflict immediately … and was extremely easy to acquire.

Really, what does this all say about the actual gameplay segments? Well, with Superman in tow, why are there segments where he is arbitrarily disabled? Superman cannot walk through electricity. I guess it must be made of Kryptonite. Hell, the Man of Steel can’t even swim!

Then you have the Justice League member, Cyborg, who can use Superman’s laser eye technique. Well, that’s just wonderful. Why bother with Superman? Oh, he can fly. Well, so can Wonder Woman and Green Lantern!

Lego Batman 2 is so dedicated to stuffing the roster full of characters that it forgets that these heroes should have individuality. All the villains manage to have distinct battles, so why can’t the heroes have some form of differentiation?

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Then the floaty controls come into play and make you wonder why the entire thing couldn’t just be built around Superman. I know that an already easy game would be practically on auto-pilot at that point, but I’m so sick of backtracking with Robin’s stupid hamster ball thing when Superman can just pick him up.

I will say that the co-op works surprisingly well. For once, you aren’t locked to a single screen. The game has some weird split that tries to morph the screen based on a character’s position in the room, but it beats being confined to a small box. It also makes the other player envious that he can’t fly!

On the whole, I do not like Lego Batman 2. It tries very hard to provide a different world for a Lego game, but sticks to artificial puzzle challenge to lengthen the game. When the universe of the game contradicts the powers of its heroes, you know something is wrong.

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