Too Human

An old Blog I wrote on Gamespot that bashed Too Human. I’m not sure if I should be reposting this (it wasn’t a very timely editorial), but here goes.

My first actual article on here that won’t relate to my game playing. Anyway, this is all about Too Human and my opinions on it. I will also talk a bit about game reviewing and some personal things that have come to my attention. Do not take this as a review, because I’m not doing that here. You may enjoy Too Human, but I just want to point out things I see wrong with it.

First in order is some Too Human bashing. If anything, I think the current state of reviews are too forgiving. This game has been in development for over 10 years. The fact that this game isn’t a masterpiece means it shouldn’t be worth your time for that reason alone. You also get a ridiculous control scheme that went out when camera control became essential to game playing. The only time I’ve ever seen dual analog work in a game is with something like Geometry Wars or Ape Escape (Not to mention Ape Escape 3 and so forth suffered because of their lack of camera control).The whole dynamic cutscene thing is jarring, too. I know that it’s supposed to be a way of making you feel like you are controlling a movie, but why is it never explained. Playing the demo, I wasn’t even sure if I was supposed to move or just wait, but then my friend enlightened me to it’s existence.

The loot drops seem like a cool idea, until you realize that it happens on every single enemy. There will eventually have to be a point where you have armour so good that a small increase would make no difference. The game won’t stop giving you armour, though, so you’re going to have to deal with a loaded inventory. I’ve also seen videos where, further into the game, you are still battling the same creatures. That is just superb, what better way to bring down an RPG then to have you face the same creatures over and over. Wait, I know a better way, scale the battles. That’s right, Too Human has scaled battles. Are you too low of a level? Don’t worry, Too Human will make you win! While your level may be always on top, your health might not. None of the classes except Bio-Engineer can heal, so you eventually will have to die. This wouldn’t be that big of an issue in the game (since it automatically brings you back) if you could skip the death cutscene. It’s cool the first time you see it, but once you die around 500 times, I would assume the charm wears off.

I cannot say much for the story (since I have not played the game enough to care), but mixing Norse Gods with Cyberpunk technology is idiotic at best. Just think of a world where enemies can carry blasters but you are left with a sword. It’s like turn of the century crap that killed the Samurai. There is no plausible way to explain why someone would prefer to use a sword over a gun, either. It doesn’t help that the guns are so generic and have some auto-lock on ability. You just hold down the button and fire away. It takes any of the thinking out of battle. An RPG without a good battle system is already DOA. It could be salvaged if the melee weren’t mapped to the control stick! Why, oh why is the melee on the control stick?! You tilt it forward but you end up swinging to the left. Then, because of the auto-lock on from the guns, your character gets stuck on an enemy and just flies towards them when you swing the stick. It ends up playing like an idiotic version of Diablo.

Enough about Too Human, though. I can go on for awhile about how I hate it, but I want to address one final thing. I’ve been hanging around a kid who enjoys RPGs a little too much. He sits there and talks about how games like Legend of Dragoon were under rated. He also tried to explain to me how the combo system in that differentiated it from Final Fantasy. I can understand he enjoys RPGs, but to say the one change in a game like Legend of Dragoon makes it different is just stupid. Everything about that game is Final Fantasy, except not done to the same polish or even depth of the said titles. Just because he plays RPGs, though, he assumes his opinion is fact. This whole rant is about how gamers need to step down every now and then. I guess I am sitting here trying to explain how I am right, but my point is that, just because you play a certain genre doesn’t mean everything in that genre is amazing. You need to look at things critically for once and know when a game is actually bad. I don’t play every shooter and call it a masterpiece, such like people shouldn’t assume every RPG is a masterpiece.

Another thing, don’t take all critics seriously. While I haven’t seen a game in a long time get panned by critics without deserving it, not every single low rated game is bad. Also, not every high rated game is superb. We all need to be our own critics, but when game designers make ridiculous choices (such with Too Human), you have to realize that critics are just there pointing out blemishes.